Beginning waves video animations

This commit is contained in:
Grant Sanderson 2017-08-30 13:16:08 -07:00
parent 6539160789
commit ea8381de71
10 changed files with 587 additions and 90 deletions

View file

@ -75,6 +75,17 @@ class AmbientRotation(ContinualAnimation):
class AmbientMovement(ContinualAnimation):
CONFIG = {
"direction" : RIGHT,
"rate" : 0.05, #Units per second
}
def update_mobject(self, dt):
self.mobject.shift(dt*self.rate*self.direction)

View file

@ -248,7 +248,7 @@ class UpdateFromFunc(Animation):
class UpdateFromAlphaFunc(UpdateFromFunc):
def update_mobject(self, alpha):
self.update_function(self.mobject, alpha)
class MaintainPositionRelativeTo(Animation):
CONFIG = {
"tracked_critical_point" : ORIGIN

View file

@ -114,9 +114,7 @@ class SpinInFromNothing(GrowFromCenter):
class ShrinkToCenter(Transform):
def __init__(self, mobject, **kwargs):
Transform.__init__(
self, mobject,
Point(mobject.get_center()),
**kwargs
self, mobject, mobject.get_point_mobject(), **kwargs
)
class ApplyMethod(Transform):
@ -141,7 +139,6 @@ class ApplyMethod(Transform):
method.im_func(target, *args, **method_kwargs)
Transform.__init__(self, method.im_self, target, **kwargs)
class FadeOut(Transform):
CONFIG = {
"remover" : True,
@ -167,7 +164,6 @@ class FadeIn(Transform):
self.starting_mobject.set_stroke(width = 0)
self.starting_mobject.set_fill(opacity = 0)
class ShimmerIn(DelayByOrder):
def __init__(self, mobject, **kwargs):
mobject.sort_points(lambda p : np.dot(p, DOWN+RIGHT))

36
bell.py
View file

@ -828,7 +828,7 @@ class ForgetPreviousActions(PhotonsThroughPerpendicularFilters):
prob_words.next_to(rect1, OUT)
self.add(rect1)
self.play(Write(prob_words))
self.play(FadeIn(prob_words))
# for x in range(2):
# self.shoot_photon()
@ -845,10 +845,9 @@ class ForgetPreviousActions(PhotonsThroughPerpendicularFilters):
ShowCreation(rect2),
Write(ignore_words, run_time = 1)
)
self.shoot_photon()
self.dither(2)
# for x in range(4):
# self.shoot_photon()
for x in range(3):
self.shoot_photon()
self.dither()
def shoot_photon(self):
@ -1117,9 +1116,12 @@ class VennDiagramProofByContradiction(Scene):
])
venn_diagram.center()
props = [1./12, 0.5, 0]
for circle, char, prop in zip(venn_diagram, "ABC", props):
label = TextMobject("Would pass \\\\ through", char)
angles = [0, np.pi/8, np.pi/4]
for circle, char, prop, angle in zip(venn_diagram, "ABC", props, angles):
label = TextMobject("Would pass \\\\ through", char + "$\\! \\uparrow$")
label.highlight_by_tex(char, circle.get_color())
label[1][1].rotate_in_place(-angle)
label[1][1].shift(0.5*SMALL_BUFF*UP)
center = circle.get_center()
label.move_to(center)
label.generate_target()
@ -1146,7 +1148,6 @@ class VennDiagramProofByContradiction(Scene):
self.venn_diagram = venn_diagram
for part in self.venn_diagram:
part.save_state()
if send_to_corner:
self.play(
self.venn_diagram.scale, 0.25,
@ -1839,7 +1840,7 @@ class NoFirstMeasurementPreferenceBasedOnDirection(ShowVariousFilterPairs):
added_anims = list(it.chain(*[
[
pf.arrow_label.rotate, np.pi/2, OUT,
pf.arrow_label.next_to, pf.arrow, OUT+RIGHT
pf.arrow_label.next_to, pf.arrow, OUT+RIGHT, SMALL_BUFF
]
for pf in self.pol_filters
] + [[FadeIn(words)]]))
@ -1857,12 +1858,17 @@ class NoFirstMeasurementPreferenceBasedOnDirection(ShowVariousFilterPairs):
all_pre_lines.add(*pre_lines)
all_post_lines.add(*post_lines)
for lines in all_pre_lines, all_post_lines:
self.play(ShowCreation(
lines,
rate_func = None,
submobject_mode = "all_at_once"
))
kwargs = {
"rate_func" : None,
"submobject_mode" : "all_at_once"
}
self.play(ShowCreation(all_pre_lines, **kwargs))
self.play(
ShowCreation(all_post_lines, **kwargs),
Animation(self.pol_filters),
Animation(all_pre_lines),
)
self.add_foreground_mobject(all_pre_lines)
self.dither(7)

View file

@ -332,7 +332,7 @@ class Scene(object):
animations.pop()
#method should already have target then.
else:
mobject.target = mobject.copy()
mobject.target = mobject.deepcopy()
state["curr_method"].im_func(
mobject.target, *state["method_args"]
)

View file

@ -109,7 +109,10 @@ class PiCreature(SVGMobject):
return self
def look(self, direction):
direction = direction/np.linalg.norm(direction)
norm = np.linalg.norm(direction)
if norm == 0:
return
direction /= norm
self.purposeful_looking_direction = direction
for pupil, eye in zip(self.pupils.split(), self.eyes.split()):
pupil_radius = pupil.get_width()/2.

View file

@ -120,6 +120,9 @@ class Line(VMobject):
def get_start_and_end(self):
return self.get_start(), self.get_end()
def get_vector(self):
return self.get_end() - self.get_start()
def get_start(self):
return np.array(self.points[0])

View file

@ -166,12 +166,13 @@ class Axes(VGroup):
**self.number_line_config
)
self.z_axis.rotate(-np.pi/2, UP)
self.z_axis.rotate(np.pi/2, OUT)
self.add(self.z_axis)
class ThreeDAxes(Axes):
CONFIG = {
"x_axis_radius" : 5,
"y_axis_radius" : 5,
"x_axis_radius" : 5.5,
"y_axis_radius" : 4.5,
"three_d" : True,
}

View file

@ -5,7 +5,7 @@ from mobject.vectorized_mobject import VGroup, VMobject, VectorizedPoint
from topics.geometry import Square, Line
from scene import Scene
from camera import Camera
from animation.continual_animation import AmbientRotation
from animation.continual_animation import AmbientMovement
from animation.transform import ApplyMethod
class CameraWithPerspective(Camera):
@ -35,7 +35,8 @@ class ThreeDCamera(CameraWithPerspective):
def __init__(self, *args, **kwargs):
Camera.__init__(self, *args, **kwargs)
self.unit_sun_vect = self.sun_vect/np.linalg.norm(self.sun_vect)
self.position_mobject = VectorizedPoint()
## Lives in the phi-theta-distance space
self.rotation_mobject = VectorizedPoint()
self.set_position(self.phi, self.theta, self.distance)
def get_color(self, method):
@ -94,24 +95,23 @@ class ThreeDCamera(CameraWithPerspective):
self, sorted(vmobjects, cmp = z_cmp)
)
def get_position(self):
return self.position_mobject.points[0]
def get_spherical_coords(self, phi = None, theta = None, distance = None):
curr_phi, curr_theta, curr_d = self.rotation_mobject.points[0]
phi = phi or curr_phi
theta = theta or curr_theta
distance = distance or curr_d
return np.array([phi, theta, distance])
def get_phi(self):
x, y, z = self.get_position()
return angle_of_vector([z, np.sqrt(x**2 + y**2)])
return self.get_spherical_coords()[0]
def get_theta(self):
x, y, z = self.get_position()
return angle_of_vector([x, y])
return self.get_spherical_coords()[1]
def get_distance(self):
return np.linalg.norm(self.get_position())
return self.get_spherical_coords()[2]
def spherical_coords_to_point(self, phi, theta, distance):
phi = phi or self.get_phi()
theta = theta or self.get_theta()
distance = distance or self.get_distance()
return distance*np.array([
np.sin(phi)*np.cos(theta),
np.sin(phi)*np.sin(theta),
@ -119,11 +119,9 @@ class ThreeDCamera(CameraWithPerspective):
])
def set_position(self, phi = None, theta = None, distance = None):
point = self.spherical_coords_to_point(phi, theta, distance)
self.position_mobject.move_to(point)
self.phi = self.get_phi()
self.theta = self.get_theta()
self.distance = self.get_distance()
point = self.get_spherical_coords(phi, theta, distance)
self.rotation_mobject.move_to(point)
self.phi, self.theta, self.distance = point
def get_view_transformation_matrix(self):
return np.dot(
@ -145,9 +143,9 @@ class ThreeDScene(Scene):
self.camera.set_position(phi, theta, distance)
def begin_ambient_camera_rotation(self, rate = 0.01):
self.ambient_camera_rotation = AmbientRotation(
self.camera.position_mobject,
axis = OUT,
self.ambient_camera_rotation = AmbientMovement(
self.camera.rotation_mobject,
direction = UP,
rate = rate
)
self.add(self.ambient_camera_rotation)
@ -161,9 +159,9 @@ class ThreeDScene(Scene):
added_anims = [],
**kwargs
):
target_point = self.camera.spherical_coords_to_point(phi, theta, distance)
target_point = self.camera.get_spherical_coords(phi, theta, distance)
movement = ApplyMethod(
self.camera.position_mobject.move_to,
self.camera.rotation_mobject.move_to,
target_point,
**kwargs
)
@ -175,7 +173,7 @@ class ThreeDScene(Scene):
def separate_moving_and_static_mobjects(self, *animations):
moving, static = Scene.separate_moving_and_static_mobjects(self, *animations)
if self.camera.position_mobject in moving:
if self.camera.rotation_mobject in moving:
return moving + static, []
return moving, static

563
waves.py
View file

@ -108,12 +108,13 @@ class EMWave(ContinualAnimationGroup):
"frequency" : 0.25,
"n_vectors" : 40,
"propogation_direction" : RIGHT,
"start_point" : SPACE_WIDTH*LEFT,
"start_point" : SPACE_WIDTH*LEFT + DOWN + OUT,
"length" : 2*SPACE_WIDTH,
"amplitude" : 1,
"rotation" : 0,
"A_vect" : [0, 0, 1],
"phi_vect" : [0, 0, 0],
"requires_start_up" : False,
}
def __init__(self, **kwargs):
digest_config(self, kwargs)
@ -162,6 +163,25 @@ class EMWave(ContinualAnimationGroup):
ContinualAnimationGroup.__init__(self, *vector_oscillations)
def update_mobject(self, dt):
if self.requires_start_up:
n_wave_lengths = self.length / (2*np.pi*self.wave_number)
prop_time = n_wave_lengths/self.frequency
middle_alpha = interpolate(
0.4, 1.4,
self.external_time / prop_time
)
new_smooth = squish_rate_func(smooth, 0.4, 0.6)
ovs = self.continual_animations
for ov, alpha in zip(ovs, np.linspace(0, 1, len(ovs))):
epsilon = 0.0001
new_amplitude = np.clip(
new_smooth(middle_alpha - alpha), epsilon, 1
)
norm = np.linalg.norm(ov.A_vect)
if norm != 0:
ov.A_vect = new_amplitude * np.array(ov.A_vect) / norm
ContinualAnimationGroup.update_mobject(self, dt)
self.mobject.rotate(self.rotation, RIGHT)
if self.matrix_transform:
@ -273,54 +293,513 @@ class PolarizingFilter(Circle):
self.add(arrow_label)
self.arrow_label = arrow_label
class EMScene(Scene):
def construct(self):
pass
################
class Test(ThreeDScene):
class IntroduceElectricField(PiCreatureScene):
CONFIG = {
"vector_field_colors" : [BLUE_B, BLUE_D],
"max_vector_length" : 0.9,
}
def construct(self):
self.add(ThreeDAxes())
self.write_title()
self.draw_field()
self.add_particle()
self.let_particle_wander()
self.set_camera_position(0.8*np.pi/2, -0.6*np.pi)
self.begin_ambient_camera_rotation(rate = 0.01)
self.add(EMWave(A_vect = [0, 1, 1]))
self.dither(2)
self.move_camera(theta = -1.1*np.pi)
def write_title(self):
morty = self.pi_creature
title = TextMobject(
"Electro", "magnetic", " field",
arg_separator = ""
)
title.next_to(morty, UP+LEFT)
electric = TextMobject("Electric")
electric.next_to(title[-1], LEFT)
electric.highlight(BLUE)
title.save_state()
title.shift(DOWN)
title.fade(1)
self.play(
title.restore,
morty.change, "raise_right_hand",
)
self.play(
title[0].highlight, BLUE,
title[1].highlight, YELLOW,
)
self.dither()
self.play(
ShrinkToCenter(title[1]),
Transform(title[0], electric)
)
title.add_background_rectangle()
self.title = title
def draw_field(self):
morty = self.pi_creature
vector_field = self.get_vector_field()
self.play(
LaggedStart(
ShowCreation, vector_field,
run_time = 3
),
self.title.center,
self.title.scale, 1.5,
self.title.to_edge, UP,
morty.change, "happy", ORIGIN,
)
self.dither()
self.vector_field = vector_field
def add_particle(self):
morty = self.pi_creature
point = UP+LEFT + SMALL_BUFF*(UP+RIGHT)
particle = self.get_particle()
particle.move_to(point)
vector = self.get_vector(particle.get_center())
vector.highlight(RED)
vector.scale(1.5, about_point = point)
vector.shift(SMALL_BUFF*vector.get_vector())
force = TextMobject("Force")
force.next_to(ORIGIN, UP+RIGHT, SMALL_BUFF)
force.rotate(vector.get_angle())
force.shift(vector.get_start())
particle.save_state()
particle.move_to(morty.get_left() + 0.5*UP + 0.2*RIGHT)
particle.fade(1)
self.play(
particle.restore,
morty.change, "raise_right_hand",
)
self.play(morty.change, "thinking", particle)
self.play(
ShowCreation(vector),
Write(force, run_time = 1),
)
self.dither(2)
# pol_filter = PolarizingFilter(
# label_tex = "C",
# filter_angle = np.pi/4,
# )
# pol_filter.rotate(np.pi/2, RIGHT)
# pol_filter.rotate(-np.pi/2, OUT)
# pol_filter.shift(DOWN+OUT)
# pol_filter.arrow_label.rotate_in_place(np.pi/4, OUT)
# shade_in_3d(pol_filter)
# self.add(pol_filter)
# photon = WavePacket(
# run_time = 2,
# # get_filtered = True,
# EMWave_config = {
# "start_point" : SPACE_WIDTH*LEFT + DOWN+OUT,
# "A_vect" : [0, 1, 0],
# },
# )
# photon.update(0.5)
# photon.mobject.show(self.camera)
# self.move_camera(theta = -1.2*np.pi/2)
# self.play(photon)
self.particle = particle
self.force_vector = VGroup(vector, force)
def let_particle_wander(self):
possible_points = [v.get_start() for v in self.vector_field]
points = random.sample(possible_points, 45)
points.append(3*UP+3*LEFT)
particles = VGroup(self.particle, *[
self.particle.copy().move_to(point)
for point in points
])
for particle in particles:
particle.velocity = np.zeros(3)
self.play(
FadeOut(self.force_vector),
LaggedStart(FadeIn, VGroup(*particles[1:]))
)
self.moving_particles = particles
self.add_foreground_mobjects(self.moving_particles, self.pi_creature)
self.always_continually_update = True
self.dither(10)
###
def continual_update(self):
Scene.continual_update(self)
if hasattr(self, "moving_particles"):
dt = self.frame_duration
for p in self.moving_particles:
vect = self.field_function(p.get_center())
p.velocity += vect*dt
p.shift(p.velocity*dt)
self.pi_creature.look_at(self.moving_particles[-1])
def get_particle(self):
particle = Circle(radius = 0.2)
particle.set_stroke(RED, 3)
particle.set_fill(RED, 0.5)
plus = TexMobject("+")
plus.scale(0.7)
plus.move_to(particle)
particle.add(plus)
return particle
def get_vector_field(self):
result = VGroup(*[
self.get_vector(point)
for x in np.arange(-9, 9)
for y in np.arange(-5, 5)
for point in [x*RIGHT + y*UP]
])
shading_list = list(result)
shading_list.sort(
lambda m1, m2 : cmp(m1.get_length(), m2.get_length())
)
VGroup(*shading_list).gradient_highlight(*self.vector_field_colors)
result.set_fill(opacity = 0.75)
result.sort_submobjects(np.linalg.norm)
return result
def get_vector(self, point):
return Vector(self.field_function(point)).shift(point)
def field_function(self, point):
x, y = point[:2]
result = y*RIGHT + np.sin(x)*UP
return self.normalized(result)
def normalized(self, vector):
norm = np.linalg.norm(vector) or 1
target_length = self.max_vector_length * sigmoid(0.1*norm)
return target_length * vector/norm
class IntroduceMagneticField(IntroduceElectricField, ThreeDScene):
CONFIG = {
"vector_field_colors" : [YELLOW_C, YELLOW_D]
}
def setup(self):
IntroduceElectricField.setup(self)
self.remove(self.pi_creature)
def construct(self):
self.set_camera_position(0.1, -np.pi/2)
self.add_title()
self.add_vector_field()
self.introduce_moving_charge()
self.show_force()
# self.many_charges()
def add_title(self):
title = TextMobject("Magnetic", "field")
title[0].highlight(YELLOW)
title.scale(1.5)
title.to_edge(UP)
title.add_background_rectangle()
self.add(title)
self.title = title
def add_vector_field(self):
vector_field = self.get_vector_field()
self.play(
LaggedStart(ShowCreation, vector_field, run_time = 3),
Animation(self.title)
)
self.dither()
def introduce_moving_charge(self):
point = 3*RIGHT + UP
particle = self.get_particle()
particle.move_to(point)
velocity = Vector(2*RIGHT).shift(particle.get_right())
velocity.highlight(WHITE)
velocity_word = TextMobject("Velocity")
velocity_word.highlight(velocity.get_color())
velocity_word.add_background_rectangle()
velocity_word.next_to(velocity, UP, 0, LEFT)
M_vect = self.get_vector(point)
M_vect.highlight(YELLOW)
M_vect.shift(SMALL_BUFF*M_vect.get_vector())
particle.save_state()
particle.shift(2*SPACE_WIDTH*LEFT)
self.play(
particle.restore,
run_time = 2,
rate_func = None,
)
self.add(velocity)
self.play(Write(velocity_word, run_time = 0.5))
# self.play(ShowCreation(M_vect))
self.dither()
self.particle = particle
def show_force(self):
point = self.particle.get_center()
F_vect = Vector(
3*np.cross(self.field_function(point), RIGHT),
color = GREEN
)
F_vect.shift(point)
F_word = TextMobject("Force")
F_word.rotate(np.pi/2, RIGHT)
F_word.next_to(F_vect, OUT)
F_word.highlight(F_vect.get_color())
F_eq = TexMobject(
"=","q", "\\textbf{v}", "\\times", "\\textbf{B}"
)
F_eq.highlight_by_tex_to_color_map({
"q" : RED,
"B" : YELLOW,
})
F_eq.rotate(np.pi/2, RIGHT)
F_eq.next_to(F_word, RIGHT)
self.move_camera(0.8*np.pi/2, -0.55*np.pi)
self.begin_ambient_camera_rotation()
self.play(ShowCreation(F_vect))
self.play(Write(F_word))
self.dither()
self.play(Write(F_eq))
self.dither(8)
def many_charges(self):
charges = VGroup()
for y in range(2, 3):
charge = self.get_particle()
charge.move_to(3*LEFT + y*UP)
charge.velocity = (2*RIGHT).astype('float')
charges.add(charge)
self.revert_to_original_skipping_status()
self.add_foreground_mobjects(*charges)
self.moving_particles = charges
self.dither(5)
###
def continual_update(self):
Scene.continual_update(self)
if hasattr(self, "moving_particles"):
dt = self.frame_duration
for p in self.moving_particles:
M_vect = self.field_function(p.get_center())
F_vect = 3*np.cross(p.velocity, M_vect)
p.velocity += F_vect*dt
p.shift(p.velocity*dt)
def field_function(self, point):
x, y = point[:2]
y += 0.5
gauss = lambda r : np.exp(-0.5*r**2)
result = (y**2 - 1)*RIGHT + x*(gauss(y+2) - gauss(y-2))*UP
return self.normalized(result)
class CurlRelationBetweenFields(ThreeDScene):
def construct(self):
self.add_axes()
self.loop_in_E()
self.loop_in_M()
self.second_loop_in_E()
def add_axes(self):
self.add(ThreeDAxes(x_axis_radius = SPACE_WIDTH))
def loop_in_E(self):
E_vects = VGroup(*[
Vector(0.5*rotate_vector(vect, np.pi/2)).shift(vect)
for vect in compass_directions(8)
])
E_vects.highlight(E_COLOR)
point = 1.2*RIGHT + 2*UP + OUT
E_vects.shift(point)
M_vect = Vector(
IN,
normal_vector = DOWN,
color = M_COLOR
)
M_vect.shift(point)
M_vect.save_state()
M_vect.scale(0.01, about_point = M_vect.get_start())
self.play(ShowCreation(E_vects, run_time = 2))
self.dither()
self.move_camera(0.8*np.pi/2, -0.45*np.pi)
self.begin_ambient_camera_rotation()
self.play(M_vect.restore, run_time = 3, rate_func = None)
self.dither(3)
self.E_vects = E_vects
self.E_circle_center = point
self.M_vect = M_vect
def loop_in_M(self):
M_vects = VGroup(*[
Vector(
rotate_vector(vect, np.pi/2),
normal_vector = IN,
color = M_COLOR
).shift(vect)
for vect in compass_directions(8, LEFT)[1:]
])
M_vects.rotate(np.pi/2, RIGHT)
new_point = self.E_circle_center + RIGHT
M_vects.shift(new_point)
E_vect = self.E_vects[0]
self.play(
ShowCreation(M_vects, run_time = 2),
*map(FadeOut, self.E_vects[1:])
)
self.dither()
self.play(
E_vect.rotate, np.pi, RIGHT, [], new_point,
E_vect.scale_about_point, 3, new_point,
run_time = 4,
rate_func = None,
)
self.dither()
self.M_circle_center = new_point
M_vects.add(self.M_vect)
self.M_vects = M_vects
self.E_vect = E_vect
def second_loop_in_E(self):
E_vects = VGroup(*[
Vector(1.5*rotate_vector(vect, np.pi/2)).shift(vect)
for vect in compass_directions(8, LEFT)[1:]
])
E_vects.highlight(E_COLOR)
point = self.M_circle_center + RIGHT
E_vects.shift(point)
M_vect = self.M_vects[3]
self.M_vects.remove(M_vect)
self.play(FadeOut(self.M_vects))
self.play(ShowCreation(E_vects), Animation(M_vect))
self.play(
M_vect.rotate, np.pi, RIGHT, [], point,
run_time = 5,
rate_func = None,
)
self.dither(3)
class WriteCurlEquations(Scene):
def construct(self):
eq1 = TexMobject(
"\\nabla \\times", "\\textbf{E}", "=",
"-\\frac{1}{c}",
"\\frac{\\partial \\textbf{B}}{\\partial t}"
)
eq2 = TexMobject(
"\\nabla \\times", "\\textbf{B}", "=^*",
"\\frac{1}{c}",
"\\frac{\\partial \\textbf{E}}{\\partial t}"
)
footnote = TextMobject("*Ignoring currents")
footnote.scale(0.7)
eqs = VGroup(eq1, eq2, footnote)
eqs.arrange_submobjects(DOWN, buff = LARGE_BUFF)
eqs.scale_to_fit_height(2*SPACE_HEIGHT - 1)
for eq in eqs:
eq.highlight_by_tex_to_color_map({
"E" : E_COLOR,
"B" : M_COLOR,
})
self.play(Write(eq1, run_time = 2))
self.dither(3)
self.play(Write(eq2, run_time = 2))
self.play(FadeIn(footnote))
self.dither(3)
class IntroduceEMWave(ThreeDScene):
CONFIG = {
"EMWave_config" : {
"requires_start_up" : True
}
}
def setup(self):
self.axes = ThreeDAxes()
self.add(self.axes)
self.em_wave = EMWave(**self.EMWave_config)
self.add(self.em_wave)
self.set_camera_position(0.8*np.pi/2, -0.7*np.pi)
self.begin_ambient_camera_rotation()
def construct(self):
words = TextMobject(
"Electro", "magnetic", " radiation",
arg_separator = ""
)
words.highlight_by_tex_to_color_map({
"Electro" : E_COLOR,
"magnetic" : M_COLOR,
})
words.next_to(ORIGIN, LEFT, MED_LARGE_BUFF)
words.to_edge(UP)
words.rotate(np.pi/2, RIGHT)
self.dither(7)
self.play(Write(words, run_time = 2))
self.dither(20)
#####
class SimpleEMWave(IntroduceEMWave):
def construct(self):
self.dither(30)
class ListRelevantWaveIdeas(TeacherStudentsScene):
def construct(self):
title = TextMobject("Wave","topics")
title.to_corner(UP + LEFT, LARGE_BUFF)
title.highlight(BLUE)
h_line = Line(title.get_left(), title.get_right())
h_line.next_to(title, DOWN, SMALL_BUFF)
topics = VGroup(*map(TextMobject, [
"- Superposition",
"- Amplitudes",
"- Phase influences addition",
]))
topics.scale(0.8)
topics.arrange_submobjects(DOWN, aligned_edge = LEFT)
topics.next_to(h_line, DOWN, aligned_edge = LEFT)
quantum = TextMobject("Quantum")
quantum.highlight(GREEN)
quantum.move_to(title[0], LEFT)
wave_point = self.teacher.get_corner(UP+LEFT) + 2*UP
self.play(
Animation(VectorizedPoint(wave_point)),
self.teacher.change, "raise_right_hand"
)
self.dither(2)
self.play(
Write(title, run_time = 2),
ShowCreation(h_line)
)
self.change_student_modes(
*["pondering"]*3,
added_anims = [LaggedStart(
FadeIn, topics,
run_time = 3
)],
look_at_arg = title
)
self.play(
Animation(title),
self.teacher.change, "happy"
)
self.play(
title[0].next_to, quantum.copy(), UP, MED_SMALL_BUFF, LEFT,
title[0].fade, 0.5,
title[1].next_to, quantum.copy(), RIGHT, 2*SMALL_BUFF,
Write(quantum),
)
self.dither(5)