2017-08-24 11:44:06 -07:00
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from helpers import *
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from mobject.tex_mobject import TexMobject
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from mobject import Mobject
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from mobject.image_mobject import ImageMobject
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from mobject.vectorized_mobject import *
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from animation.animation import Animation
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from animation.transform import *
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from animation.simple_animations import *
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2017-08-24 23:12:25 -07:00
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from animation.continual_animation import *
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2017-08-24 11:44:06 -07:00
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from animation.playground import *
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from topics.geometry import *
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from topics.characters import *
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from topics.functions import *
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from topics.fractals import *
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from topics.number_line import *
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from topics.combinatorics import *
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from topics.numerals import *
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from topics.three_dimensions import *
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from topics.objects import *
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from topics.probability import *
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from topics.complex_numbers import *
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from scene import Scene
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from scene.reconfigurable_scene import ReconfigurableScene
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from scene.zoomed_scene import *
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from camera import Camera
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from mobject.svg_mobject import *
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from mobject.tex_mobject import *
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E_COLOR = BLUE
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M_COLOR = RED
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class OscillatingVector(ContinualAnimation):
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CONFIG = {
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"tail" : ORIGIN,
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"frequency" : 1,
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"A_x" : 1,
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"A_y" : 0,
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"phi_x" : 0,
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"phi_y" : 0,
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"vector_to_be_added_to" : None,
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2017-08-24 11:44:06 -07:00
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}
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def setup(self):
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self.vector = self.mobject
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def update_mobject(self, dt):
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f = self.frequency
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t = self.internal_time
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angle = 2*np.pi*f*t
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vect = np.array([
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self.A_x*np.exp(complex(0, angle + self.phi_x)),
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self.A_y*np.exp(complex(0, angle + self.phi_y)),
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0,
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]).real
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self.update_tail()
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2017-08-24 11:44:06 -07:00
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self.vector.put_start_and_end_on(self.tail, self.tail+vect)
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2017-08-24 23:12:25 -07:00
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def update_tail(self):
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if self.vector_to_be_added_to is not None:
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self.tail = self.vector_to_be_added_to.get_end()
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class OscillatingVectorComponents(ContinualAnimationGroup):
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CONFIG = {
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"tip_to_tail" : False,
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}
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def __init__(self, oscillating_vector, **kwargs):
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digest_config(self, kwargs)
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vx = Vector(UP, color = GREEN).fade()
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vy = Vector(UP, color = RED).fade()
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kwargs = {
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"frequency" : oscillating_vector.frequency,
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"tail" : oscillating_vector.tail,
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}
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ovx = OscillatingVector(
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vx,
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A_x = oscillating_vector.A_x,
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phi_x = oscillating_vector.phi_x,
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A_y = 0,
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phi_y = 0,
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**kwargs
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)
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ovy = OscillatingVector(
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vy,
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A_x = 0,
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phi_x = 0,
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A_y = oscillating_vector.A_y,
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phi_y = oscillating_vector.phi_y,
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**kwargs
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)
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components = [ovx, ovy]
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self.vectors = VGroup(ovx.vector, ovy.vector)
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if self.tip_to_tail:
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ovy.vector_to_be_added_to = ovx.vector
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else:
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self.lines = VGroup()
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for ov1, ov2 in (ovx, ovy), (ovy, ovx):
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ov_line = ov1.copy()
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ov_line.mobject = ov_line.vector = DashedLine(
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UP, DOWN, color = ov1.vector.get_color()
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)
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ov_line.vector_to_be_added_to = ov2.vector
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components.append(ov_line)
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self.lines.add(ov_line.line)
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ContinualAnimationGroup.__init__(self, *components, **kwargs)
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class EMWave(ContinualAnimationGroup):
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CONFIG = {
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"wave_number" : 3,
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"frequency" : 0.25,
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"n_vectors" : 40,
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"propogation_direction" : RIGHT,
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"start_point" : SPACE_WIDTH*LEFT,
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"length" : 2*SPACE_WIDTH,
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"amplitude" : 1,
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"rotation" : 0,
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"A_x" : 1,
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"A_y" : 0,
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"phi_x" : 0,
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"phi_y" : 0,
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}
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def __init__(self, **kwargs):
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digest_config(self, kwargs)
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self.matrix_transform = z_to_vector(self.propogation_direction)
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vector_oscillations = []
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self.E_vects = VGroup()
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self.M_vects = VGroup()
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A_multiplier = float(self.amplitude) / (self.A_x**2 + self.A_y**2)
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self.A_x *= A_multiplier
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self.A_y *= A_multiplier
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for alpha in np.linspace(0, 1, self.n_vectors):
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tail = interpolate(ORIGIN, self.length*OUT, alpha)
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phase = alpha*self.length*self.wave_number
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E_ov = OscillatingVector(
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Vector(UP, color = E_COLOR),
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tail = np.array(tail),
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A_x = self.A_x,
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A_y = self.A_y,
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phi_x = self.phi_x + phase,
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phi_y = self.phi_y + phase,
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frequency = self.frequency
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)
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M_ov = OscillatingVector(
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Vector(UP, color = M_COLOR),
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tail = np.array(tail),
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A_x = -self.A_y,
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A_y = self.A_x,
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phi_x = self.phi_y + phase,
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phi_y = self.phi_x + phase,
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frequency = self.frequency
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)
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vector_oscillations += [E_ov, M_ov]
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E_ov.vector.normal_vector = UP
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M_ov.vector.normal_vector = RIGHT
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self.E_vects.add(E_ov.vector)
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self.M_vects.add(M_ov.vector)
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ContinualAnimationGroup.__init__(self, *vector_oscillations)
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# make_3d(self.mobject)
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def update_mobject(self, dt):
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ContinualAnimationGroup.update_mobject(self, dt)
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# for vect in self.E_vects:
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# vect.rotate_in_place(np.pi/2, RIGHT)
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# for vect in self.M_vects:
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# vect.rotate_in_place(np.pi/2, UP)
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self.mobject.rotate(self.rotation, OUT)
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self.mobject.apply_matrix(self.matrix_transform)
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self.mobject.shift(self.start_point)
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class WavePacket(Animation):
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CONFIG = {
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"EMWave_config" : {
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"wave_number" : 0,
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"start_point" : SPACE_WIDTH*LEFT,
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},
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"run_time" : 4,
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"rate_func" : None,
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"packet_width" : 6,
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"include_E_vects" : True,
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"include_M_vects" : True,
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"filter_distance" : SPACE_WIDTH,
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"get_filtered" : False,
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}
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def __init__(self, **kwargs):
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digest_config(self, kwargs)
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em_wave = EMWave(**self.EMWave_config)
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em_wave.update(0)
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self.em_wave = em_wave
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self.vects = VGroup()
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if self.include_E_vects:
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self.vects.add(*em_wave.E_vects)
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if self.include_M_vects:
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self.vects.add(*em_wave.M_vects)
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for vect in self.vects:
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vect.save_state()
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u = em_wave.propogation_direction
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self.wave_packet_start, self.wave_packet_end = [
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em_wave.start_point - u*self.packet_width/2,
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em_wave.start_point + u*(em_wave.length + self.packet_width/2)
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]
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Animation.__init__(self, self.vects, **kwargs)
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def update_mobject(self, alpha):
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packet_center = interpolate(
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self.wave_packet_start,
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self.wave_packet_end,
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alpha
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)
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em_wave = self.em_wave
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for vect in self.vects:
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tail = vect.get_start()
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distance_from_packet = np.dot(
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tail - packet_center,
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em_wave.propogation_direction
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)
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A = em_wave.amplitude*self.func(distance_from_packet)
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if np.abs(A) < 0.1:
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A = 0
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distance_from_start = np.linalg.norm(tail - em_wave.start_point)
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if self.get_filtered and distance_from_start > self.filter_distance:
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A = 0
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vect.restore()
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vect.scale(A/vect.get_length(), about_point = tail)
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def func(self, x):
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return np.sin(x)*np.exp(-0.5*x*x)
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class FilterLabel(TexMobject):
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def __init__(self, tex, degrees, **kwargs):
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TexMobject.__init__(self, tex + " \\uparrow", **kwargs)
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self[-1].rotate(-degrees * np.pi / 180)
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class PolarizingFilter(Circle):
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CONFIG = {
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"stroke_color" : DARK_GREY,
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"fill_color" : LIGHT_GREY,
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"fill_opacity" : 0.5,
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"label_tex" : None,
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"filter_angle" : 0,
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}
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def __init__(self, **kwargs):
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Circle.__init__(self, **kwargs)
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if self.label_tex:
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self.label = TexMobject(self.label_tex)
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self.label.next_to(self.get_top(), DOWN, SMALL_BUFF)
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self.add(self.label)
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arrow = Arrow(ORIGIN, MED_LARGE_BUFF*UP, buff = 0)
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arrow.shift(self.get_top())
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arrow.rotate(-self.filter_angle)
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self.add(arrow)
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self.arrow = arrow
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arrow_label = TexMobject(
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"%.1f^\\circ"%(self.filter_angle*180/np.pi)
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)
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arrow_label.next_to(arrow.get_tip(), UP)
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self.add(arrow_label)
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self.arrow_label = arrow_label
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2017-08-24 11:44:06 -07:00
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class EMScene(Scene):
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def construct(self):
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pass
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2017-08-24 23:12:25 -07:00
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class TestCircularPolarization(ThreeDScene):
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def construct(self):
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self.add(ThreeDAxes())
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self.set_camera_position(0.8*np.pi/2, -0.6*np.pi)
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self.begin_ambient_camera_rotation(rate = 0.01)
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# pol_filter = PolarizingFilter(
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# label_tex = "C",
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# filter_angle = np.pi/4,
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# )
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# pol_filter.rotate(np.pi/2, RIGHT)
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# pol_filter.rotate(-np.pi/2, OUT)
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# pol_filter.shift(DOWN+OUT)
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# pol_filter.arrow_label.rotate_in_place(np.pi/4, OUT)
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# shade_in_3d(pol_filter)
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# self.add(pol_filter)
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wave = EMWave(wave_number = 1, A_y = 1, phi_y = np.pi/2)
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shade_in_3d(wave.mobject)
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self.add(wave)
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self.dither(20)
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# self.dither()
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# self.move_camera(theta = -1.2*np.pi/2)
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# self.play(WavePacket(
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# run_time = 3,
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# get_filtered = True,
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# EMWave_config = {
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# "start_point" : SPACE_WIDTH*LEFT + DOWN+OUT
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# }
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# ))
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# self.dither()
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2017-08-24 11:44:06 -07:00
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