3b1b-manim/manimlib/shaders/surface/vert.glsl

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#version 330
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uniform vec4 clip_plane;
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in vec3 point;
in vec3 normal;
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in vec4 rgba;
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out vec4 v_color;
#INSERT emit_gl_Position.glsl
#INSERT get_unit_normal.glsl
#INSERT finalize_color.glsl
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void main(){
emit_gl_Position(point);
v_color = finalize_color(rgba, point, normalize(normal));
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if(clip_plane.xyz != vec3(0.0, 0.0, 0.0)){
gl_ClipDistance[0] = dot(vec4(point, 1.0), clip_plane);
}
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}