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22 lines
No EOL
416 B
GLSL
22 lines
No EOL
416 B
GLSL
#version 330
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uniform vec4 clip_plane;
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in vec3 point;
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in vec3 normal;
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in vec4 rgba;
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out vec4 v_color;
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#INSERT emit_gl_Position.glsl
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#INSERT get_unit_normal.glsl
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#INSERT finalize_color.glsl
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void main(){
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emit_gl_Position(point);
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v_color = finalize_color(rgba, point, normalize(normal));
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if(clip_plane.xyz != vec3(0.0, 0.0, 0.0)){
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gl_ClipDistance[0] = dot(vec4(point, 1.0), clip_plane);
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}
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} |