3b1b-manim/mobject/mobject.py

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import numpy as np
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import operator as op
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import os
from PIL import Image
from copy import deepcopy
from colour import Color
from helpers import *
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#TODO: Explain array_attrs
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class Mobject(object):
"""
Mathematical Object
"""
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CONFIG = {
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"color" : WHITE,
"stroke_width" : DEFAULT_POINT_THICKNESS,
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"name" : None,
"dim" : 3,
"target" : None,
}
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def __init__(self, *submobjects, **kwargs):
digest_config(self, kwargs)
if not all(map(lambda m : isinstance(m, Mobject), submobjects)):
raise Exception("All submobjects must be of type Mobject")
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self.submobjects = list(submobjects)
self.color = Color(self.color)
if self.name is None:
self.name = self.__class__.__name__
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self.init_points()
self.generate_points()
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self.init_colors()
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def __str__(self):
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return str(self.name)
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def init_points(self):
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self.points = np.zeros((0, self.dim))
def init_colors(self):
#For subclasses
pass
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def generate_points(self):
#Typically implemented in subclass, unless purposefully left blank
pass
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def add(self, *mobjects):
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self.submobjects = list_update(self.submobjects, mobjects)
return self
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def add_to_back(self, *mobjects):
self.remove(*mobjects)
self.submobjects = list(mobjects) + self.submobjects
return self
def remove(self, *mobjects):
for mobject in mobjects:
if mobject in self.submobjects:
self.submobjects.remove(mobject)
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return self
def get_array_attrs(self):
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return ["points"]
def digest_mobject_attrs(self):
"""
Ensures all attributes which are mobjects are included
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in the submobjects list.
"""
mobject_attrs = filter(
lambda x : isinstance(x, Mobject),
self.__dict__.values()
)
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self.submobjects = list_update(self.submobjects, mobject_attrs)
return self
def apply_over_attr_arrays(self, func):
for attr in self.get_array_attrs():
setattr(self, attr, func(getattr(self, attr)))
return self
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def get_image(self):
from camera import Camera
camera = Camera()
camera.capture_mobject(self)
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return Image.fromarray(camera.get_image())
def show(self):
self.get_image().show()
def save_image(self, name = None):
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self.get_image().save(
os.path.join(MOVIE_DIR, (name or str(self)) + ".png")
)
def copy(self):
return deepcopy(self)
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def generate_target(self):
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self.target = None #Prevent exponential explosion
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self.target = self.copy()
return self.target
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#### Transforming operations ######
def apply_to_family(self, func):
for mob in self.family_members_with_points():
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func(mob)
def shift(self, *vectors):
total_vector = reduce(op.add, vectors)
for mob in self.family_members_with_points():
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mob.points += total_vector
return self
def scale(self, scale_factor, about_point = None):
if about_point is not None:
self.shift(-about_point)
for mob in self.family_members_with_points():
mob.points *= scale_factor
if about_point is not None:
self.shift(about_point)
return self
def rotate_about_origin(self, angle, axis = OUT, axes = []):
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if len(axes) == 0:
axes = [axis]
rot_matrix = np.identity(self.dim)
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for axis in axes:
rot_matrix = np.dot(rot_matrix, rotation_matrix(angle, axis))
t_rot_matrix = np.transpose(rot_matrix)
for mob in self.family_members_with_points():
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mob.points = np.dot(mob.points, t_rot_matrix)
return self
def rotate(self, angle, axis = OUT, axes = [], about_point = None):
if about_point is None:
self.rotate_about_origin(angle, axis, axes)
else:
self.do_about_point(about_point, self.rotate, angle, axis, axes)
return self
def stretch(self, factor, dim):
for mob in self.family_members_with_points():
mob.points[:,dim] *= factor
return self
def apply_function(self, function):
for mob in self.family_members_with_points():
mob.points = np.apply_along_axis(function, 1, mob.points)
return self
def wag(self, direction = RIGHT, axis = DOWN, wag_factor = 1.0):
for mob in self.family_members_with_points():
alphas = np.dot(mob.points, np.transpose(axis))
alphas -= min(alphas)
alphas /= max(alphas)
alphas = alphas**wag_factor
mob.points += np.dot(
alphas.reshape((len(alphas), 1)),
np.array(direction).reshape((1, mob.dim))
)
return self
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def reverse_points(self):
for mob in self.family_members_with_points():
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mob.apply_over_attr_arrays(
lambda arr : np.array(list(reversed(arr)))
)
return self
def repeat(self, count):
"""
This can make transition animations nicer
"""
def repeat_array(array):
return reduce(
lambda a1, a2 : np.append(a1, a2, axis = 0),
[array]*count
)
for mob in self.family_members_with_points():
mob.apply_over_attr_arrays(repeat_array)
return self
#### In place operations ######
def do_about_point(self, point, method, *args, **kwargs):
self.shift(-point)
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method(*args, **kwargs)
self.shift(point)
return self
def do_in_place(self, method, *args, **kwargs):
self.do_about_point(self.get_center(), method, *args, **kwargs)
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return self
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def rotate_in_place(self, angle, axis = OUT, axes = []):
self.do_in_place(self.rotate, angle, axis, axes)
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return self
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def flip(self, axis = UP):
self.rotate_in_place(np.pi, axis)
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return self
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def scale_in_place(self, scale_factor):
self.do_in_place(self.scale, scale_factor)
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return self
def scale_about_point(self, scale_factor, point):
self.do_about_point(point, self.scale, scale_factor)
return self
def pose_at_angle(self):
self.rotate_in_place(np.pi / 7, RIGHT+UP)
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return self
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def center(self):
self.shift(-self.get_center())
return self
def align_on_border(self, direction, buff = DEFAULT_MOBJECT_TO_EDGE_BUFFER):
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"""
Direction just needs to be a vector pointing towards side or
corner in the 2d plane.
"""
target_point = np.sign(direction) * (SPACE_WIDTH, SPACE_HEIGHT, 0)
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point_to_align = self.get_critical_point(direction)
shift_val = target_point - point_to_align - buff * np.array(direction)
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shift_val = shift_val * abs(np.sign(direction))
self.shift(shift_val)
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return self
def to_corner(self, corner = LEFT+DOWN, buff = DEFAULT_MOBJECT_TO_EDGE_BUFFER):
return self.align_on_border(corner, buff)
def to_edge(self, edge = LEFT, buff = DEFAULT_MOBJECT_TO_EDGE_BUFFER):
return self.align_on_border(edge, buff)
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def next_to(self, mobject_or_point,
direction = RIGHT,
buff = DEFAULT_MOBJECT_TO_MOBJECT_BUFFER,
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aligned_edge = ORIGIN,
align_using_submobjects = False,
):
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if isinstance(mobject_or_point, Mobject):
mob = mobject_or_point
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target_point = mob.get_critical_point(
aligned_edge+direction,
use_submobject = align_using_submobjects
)
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else:
target_point = mobject_or_point
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point_to_align = self.get_critical_point(
aligned_edge-direction,
use_submobject = align_using_submobjects
)
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self.shift(target_point - point_to_align + buff*direction)
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return self
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def shift_onto_screen(self, **kwargs):
space_lengths = [SPACE_WIDTH, SPACE_HEIGHT]
for vect in UP, DOWN, LEFT, RIGHT:
dim = np.argmax(np.abs(vect))
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buff = kwargs.get("buff", DEFAULT_MOBJECT_TO_EDGE_BUFFER)
max_val = space_lengths[dim] - buff
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edge_center = self.get_edge_center(vect)
if np.dot(edge_center, vect) > max_val:
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self.to_edge(vect, **kwargs)
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return self
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def is_off_screen(self):
if self.get_left()[0] > SPACE_WIDTH:
return True
if self.get_right()[0] < -SPACE_WIDTH:
return True
if self.get_bottom()[1] > SPACE_HEIGHT:
return True
if self.get_top()[1] < -SPACE_HEIGHT:
return True
return False
def stretch_about_point(self, factor, dim, point):
self.do_about_point(point, self.stretch, factor, dim)
return self
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def stretch_in_place(self, factor, dim):
self.do_in_place(self.stretch, factor, dim)
return self
def stretch_to_fit(self, length, dim, stretch = True):
old_length = self.length_over_dim(dim)
if old_length == 0:
return self
if stretch:
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self.stretch_in_place(length/old_length, dim)
else:
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self.scale_in_place(length/old_length)
return self
def stretch_to_fit_width(self, width):
return self.stretch_to_fit(width, 0)
def stretch_to_fit_height(self, height):
return self.stretch_to_fit(height, 1)
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def scale_to_fit_width(self, width):
return self.stretch_to_fit(width, 0, stretch = False)
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def scale_to_fit_height(self, height):
return self.stretch_to_fit(height, 1, stretch = False)
def space_out_submobjects(self, factor = 1.5, **kwargs):
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self.scale_in_place(factor)
for submob in self.submobjects:
submob.scale_in_place(1./factor)
return self
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def move_to(self, point_or_mobject, aligned_edge = ORIGIN):
if isinstance(point_or_mobject, Mobject):
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target = point_or_mobject.get_critical_point(aligned_edge)
else:
target = point_or_mobject
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point_to_align = self.get_critical_point(aligned_edge)
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self.shift(target - point_to_align)
return self
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def replace(self, mobject, dim_to_match = 0, stretch = False):
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if not mobject.get_num_points() and not mobject.submobjects:
raise Warning("Attempting to replace mobject with no points")
return self
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if stretch:
self.stretch_to_fit_width(mobject.get_width())
self.stretch_to_fit_height(mobject.get_height())
else:
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self.stretch_to_fit(
mobject.length_over_dim(dim_to_match),
dim_to_match,
stretch = False
)
self.shift(mobject.get_center() - self.get_center())
return self
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def position_endpoints_on(self, start, end):
curr_vect = self.points[-1] - self.points[0]
if np.all(curr_vect == 0):
raise Exception("Cannot position endpoints of closed loop")
target_vect = end - start
self.scale(np.linalg.norm(target_vect)/np.linalg.norm(curr_vect))
self.rotate(
angle_of_vector(target_vect) - \
angle_of_vector(curr_vect)
)
self.shift(start-self.points[0])
return self
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## Color functions
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def highlight(self, color = YELLOW_C, family = True, condition = None):
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"""
Condition is function which takes in one arguments, (x, y, z).
"""
raise Exception("Not implemented")
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def gradient_highlight(self, *colors):
self.submobject_gradient_highlight(*colors)
return self
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def submobject_gradient_highlight(self, *colors):
if len(colors) == 0:
raise Exception("Need at least one color")
elif len(colors) == 1:
return self.highlight(*colors)
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mobs = self.family_members_with_points()
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new_colors = color_gradient(colors, len(mobs))
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for mob, color in zip(mobs, new_colors):
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mob.highlight(color, family = False)
return self
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def set_color(self, color):
self.highlight(color)
self.color = Color(color)
return self
def to_original_color(self):
self.highlight(self.color)
return self
def fade_to(self, color, alpha):
for mob in self.family_members_with_points():
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start = color_to_rgb(mob.get_color())
end = color_to_rgb(color)
new_rgb = interpolate(start, end, alpha)
mob.highlight(Color(rgb = new_rgb), family = False)
return self
def fade(self, darkness = 0.5):
self.fade_to(BLACK, darkness)
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return self
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def get_color(self):
return self.color
##
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def save_state(self):
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if hasattr(self, "saved_state"):
#Prevent exponential growth of data
self.saved_state = None
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self.saved_state = self.copy()
return self
def restore(self):
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if not hasattr(self, "saved_state") or self.save_state is None:
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raise Exception("Trying to restore without having saved")
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self.align_data(self.saved_state)
for sm1, sm2 in zip(self.submobject_family(), self.saved_state.submobject_family()):
sm1.interpolate(sm1, sm2, 1)
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return self
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def apply_complex_function(self, function, **kwargs):
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return self.apply_function(
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lambda (x, y, z) : complex_to_R3(function(complex(x, y))),
**kwargs
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)
def reduce_across_dimension(self, points_func, reduce_func, dim):
try:
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points = self.get_points_defining_boundary()
values = [points_func(points[:, dim])]
except:
values = []
values += [
mob.reduce_across_dimension(points_func, reduce_func, dim)
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for mob in self.submobjects
]
try:
return reduce_func(values)
except:
return 0
def get_merged_array(self, array_attr):
result = np.zeros((0, self.dim))
for mob in self.family_members_with_points():
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result = np.append(result, getattr(mob, array_attr), 0)
return result
def get_all_points(self):
return self.get_merged_array("points")
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### Getters ###
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def get_points_defining_boundary(self):
return self.points
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def get_num_points(self):
return len(self.points)
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def get_critical_point(self, direction, use_submobject = False):
if use_submobject:
return self.get_submobject_critical_point(direction)
result = np.zeros(self.dim)
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for dim in range(self.dim):
if direction[dim] <= 0:
min_point = self.reduce_across_dimension(np.min, np.min, dim)
if direction[dim] >= 0:
max_point = self.reduce_across_dimension(np.max, np.max, dim)
if direction[dim] == 0:
result[dim] = (max_point+min_point)/2
elif direction[dim] < 0:
result[dim] = min_point
else:
result[dim] = max_point
return result
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def get_submobject_critical_point(self, direction):
if len(self.split()) == 1:
return self.get_critical_point(direction)
index = np.argmax([
np.dot(submob.get_center(), direction)
for submob in self
])
return self[index].get_critical_point(
direction, use_submobject = True
)
# Pseudonyms for more general get_critical_point method
def get_edge_center(self, direction):
return self.get_critical_point(direction)
def get_corner(self, direction):
return self.get_critical_point(direction)
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def get_center(self):
return self.get_critical_point(np.zeros(self.dim))
def get_center_of_mass(self):
return np.apply_along_axis(np.mean, 0, self.get_all_points())
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def get_boundary_point(self, direction):
all_points = self.get_all_points()
return all_points[np.argmax(np.dot(all_points, direction))]
def get_top(self):
return self.get_edge_center(UP)
def get_bottom(self):
return self.get_edge_center(DOWN)
def get_right(self):
return self.get_edge_center(RIGHT)
def get_left(self):
return self.get_edge_center(LEFT)
def length_over_dim(self, dim):
return (
self.reduce_across_dimension(np.max, np.max, dim) -
self.reduce_across_dimension(np.min, np.min, dim)
)
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def get_width(self):
return self.length_over_dim(0)
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def get_height(self):
return self.length_over_dim(1)
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def point_from_proportion(self, alpha):
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raise Exception("Not implemented")
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## Family matters
def __getitem__(self, index):
return self.split()[index]
def __iter__(self):
return iter(self.split())
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def __len__(self):
return len(self.split())
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def split(self):
result = [self] if len(self.points) > 0 else []
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return result + self.submobjects
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def submobject_family(self):
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sub_families = map(Mobject.submobject_family, self.submobjects)
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all_mobjects = [self] + list(it.chain(*sub_families))
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return remove_list_redundancies(all_mobjects)
def family_members_with_points(self):
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return filter(
lambda m : m.get_num_points() > 0,
self.submobject_family()
)
def arrange_submobjects(self, direction = RIGHT, center = True, **kwargs):
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for m1, m2 in zip(self.submobjects, self.submobjects[1:]):
m2.next_to(m1, direction, **kwargs)
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if center:
self.center()
return self
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def sort_submobjects(self, point_to_num_func = lambda p : p[0]):
self.submobjects.sort(
lambda *mobs : cmp(*[
point_to_num_func(mob.get_center())
for mob in mobs
])
)
return self
## Alignment
def align_data(self, mobject):
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self.align_submobjects(mobject)
self.align_points(mobject)
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#Recurse
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for m1, m2 in zip(self.submobjects, mobject.submobjects):
m1.align_data(m2)
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def get_point_mobject(self, center = None):
"""
The simplest mobject to be transformed to or from self.
Should by a point of the appropriate type
"""
raise Exception("Not implemented")
def align_points(self, mobject):
count1 = self.get_num_points()
count2 = mobject.get_num_points()
if count1 < count2:
self.align_points_with_larger(mobject)
elif count2 < count1:
mobject.align_points_with_larger(self)
return self
def align_points_with_larger(self, larger_mobject):
raise Exception("Not implemented")
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def align_submobjects(self, mobject):
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#If one is empty, and the other is not,
#push it into its submobject list
self_has_points, mob_has_points = [
mob.get_num_points() > 0
for mob in self, mobject
]
if self_has_points and not mob_has_points:
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mobject.null_point_align(self)
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elif mob_has_points and not self_has_points:
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self.null_point_align(mobject)
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self_count = len(self.submobjects)
mob_count = len(mobject.submobjects)
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diff = abs(self_count-mob_count)
if self_count < mob_count:
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self.add_n_more_submobjects(diff)
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elif mob_count < self_count:
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mobject.add_n_more_submobjects(diff)
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return self
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def null_point_align(self, mobject):
"""
If self has no points, but needs to align
with mobject, which has points
"""
if self.submobjects:
mobject.push_self_into_submobjects()
else:
self.points = np.array([mobject.points[0]])
return self
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def push_self_into_submobjects(self):
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copy = self.copy()
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copy.submobjects = []
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self.init_points()
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self.add(copy)
return self
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def add_n_more_submobjects(self, n):
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curr = len(self.submobjects)
if n > 0 and curr == 0:
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self.add(self.copy())
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n -= 1
curr += 1
indices = curr*np.arange(curr+n)/(curr+n)
new_submobjects = []
for index in indices:
submob = self.submobjects[index]
if submob in new_submobjects:
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submob = self.repeat_submobject(submob)
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new_submobjects.append(submob)
self.submobjects = new_submobjects
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return self
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def repeat_submobject(self, submob):
return submob.copy()
def interpolate(self, mobject1, mobject2,
alpha, path_func = straight_path):
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"""
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Turns self into an interpolation between mobject1
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and mobject2.
"""
self.points = path_func(
mobject1.points, mobject2.points, alpha
)
self.interpolate_color(mobject1, mobject2, alpha)
def interpolate_color(self, mobject1, mobject2, alpha):
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pass #To implement in subclass
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def become_partial(self, mobject, a, b):
"""
Set points in such a way as to become only
part of mobject.
Inputs 0 <= a < b <= 1 determine what portion
of mobject to become.
"""
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pass #To implement in subclasses
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#TODO, color?
def pointwise_become_partial(self, mobject, a, b):
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pass #To implement in subclass
class Group(Mobject):
#Alternate name to improve readibility in cases where
#the mobject is used primarily for its submobject housing
#functionality.
pass
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