2020-02-13 10:39:26 -08:00
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#version 330
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uniform sampler2D Texture;
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in vec2 v_im_coords;
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in float v_opacity;
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out vec4 frag_color;
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void main() {
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frag_color = texture(Texture, v_im_coords);
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2021-06-14 09:55:40 -07:00
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frag_color.a *= v_opacity;
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2020-02-13 10:39:26 -08:00
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}
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