3b1b-manim/manimlib/shaders/image/frag.glsl

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2020-02-13 10:39:26 -08:00
#version 330
uniform sampler2D Texture;
in vec2 v_im_coords;
in float v_opacity;
out vec4 frag_color;
void main() {
frag_color = texture(Texture, v_im_coords);
frag_color.a = v_opacity;
}