2020-06-04 15:41:20 -07:00
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#version 330
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in vec3 point;
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2025-01-17 11:47:10 -06:00
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in vec3 d_normal_point;
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2023-01-15 19:09:29 -08:00
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in vec4 rgba;
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2020-06-04 15:41:20 -07:00
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out vec4 v_color;
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2023-01-30 18:43:28 -08:00
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#INSERT emit_gl_Position.glsl
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2023-01-16 19:33:57 -08:00
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#INSERT get_unit_normal.glsl
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2023-01-13 21:04:36 -08:00
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#INSERT finalize_color.glsl
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2020-06-04 15:41:20 -07:00
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2024-11-25 12:39:32 -07:00
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const float EPSILON = 1e-10;
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2020-06-04 15:41:20 -07:00
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void main(){
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emit_gl_Position(point);
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vec3 unit_normal = normalize(d_normal_point - point);
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v_color = finalize_color(rgba, point, unit_normal);
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2020-06-04 15:41:20 -07:00
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}
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