3b1b-manim/manimlib/shaders/surface/vert.glsl

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#version 330
in vec3 point;
in vec3 d_normal_point;
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in vec4 rgba;
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out vec4 v_color;
#INSERT emit_gl_Position.glsl
#INSERT get_unit_normal.glsl
#INSERT finalize_color.glsl
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const float EPSILON = 1e-10;
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void main(){
emit_gl_Position(point);
vec3 unit_normal = normalize(d_normal_point - point);
v_color = finalize_color(rgba, point, unit_normal);
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}