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![]() This means that surface shading will not necessarily work well for arbitrary transformations of the surface. But the existing solution was flimsy anyway, and caused annoying issues with singularity points. |
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.. | ||
animation | ||
camera | ||
event_handler | ||
mobject | ||
scene | ||
shaders | ||
utils | ||
__init__.py | ||
__main__.py | ||
config.py | ||
constants.py | ||
default_config.yml | ||
extract_scene.py | ||
logger.py | ||
module_loader.py | ||
shader_wrapper.py | ||
tex_templates.yml | ||
typing.py | ||
window.py |