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SPIGOT-2060: Method to control whether entities collide
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@ -394,4 +394,26 @@ public interface LivingEntity extends Attributable, Entity, Damageable, Projecti
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* @return true if the entity has AI, otherwise false.
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* @return true if the entity has AI, otherwise false.
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*/
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*/
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boolean hasAI();
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boolean hasAI();
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/**
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* Set if this entity will be subject to collisions other entities.
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* <p>
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* Note that collisions are bidirectional, so this method would need to be
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* set to false on both the collidee and the collidant to ensure no
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* collisions take place.
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*
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* @param collidable collision status
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*/
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void setCollidable(boolean collidable);
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/**
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* Gets if this entity is subject to collisions with other entities.
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* <p>
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* Please note that this method returns only the custom collidable state,
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* not whether the entity is non-collidable for other reasons such as being
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* dead.
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*
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* @return collision status
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*/
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boolean isCollidable();
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}
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}
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