Implement getting / setting of Entity invulnerability.

This commit is contained in:
Sansko1337 2016-03-25 00:33:15 +01:00 committed by md_5
parent 0052c3c5a7
commit 67b9a6f66b

View file

@ -356,4 +356,21 @@ public interface Entity extends Metadatable, CommandSender {
* @return whether the entity is glowing
*/
boolean isGlowing();
/**
* Sets whether the entity is invulnerable or not.
* <p>
* When an entity is invulnerable it can only be damaged by players in
* creative mode.
*
* @param flag if the entity is invulnerable
*/
public void setInvulnerable(boolean flag);
/**
* Gets whether the entity is invulnerable or not.
*
* @return whether the entity is
*/
public boolean isInvulnerable();
}