SPIGOT-2060: Method to control whether entities collide

This commit is contained in:
md_5 2016-03-27 20:19:23 +11:00
parent 67b9a6f66b
commit 21df80186f

View file

@ -394,4 +394,26 @@ public interface LivingEntity extends Attributable, Entity, Damageable, Projecti
* @return true if the entity has AI, otherwise false.
*/
boolean hasAI();
/**
* Set if this entity will be subject to collisions other entities.
* <p>
* Note that collisions are bidirectional, so this method would need to be
* set to false on both the collidee and the collidant to ensure no
* collisions take place.
*
* @param collidable collision status
*/
void setCollidable(boolean collidable);
/**
* Gets if this entity is subject to collisions with other entities.
* <p>
* Please note that this method returns only the custom collidable state,
* not whether the entity is non-collidable for other reasons such as being
* dead.
*
* @return collision status
*/
boolean isCollidable();
}