3b1b-manim/manimlib/animation/transform_matching_parts.py
2021-01-18 08:20:14 -10:00

135 lines
4.6 KiB
Python

from manimlib.animation.composition import AnimationGroup
from manimlib.animation.fading import FadeTransformPieces
from manimlib.animation.fading import FadeInFromPoint
from manimlib.animation.fading import FadeOutToPoint
from manimlib.animation.transform import Transform
from manimlib.mobject.mobject import Mobject
from manimlib.mobject.mobject import Group
from manimlib.mobject.types.vectorized_mobject import VGroup
from manimlib.mobject.types.vectorized_mobject import VMobject
from manimlib.mobject.svg.tex_mobject import Tex
from manimlib.utils.config_ops import digest_config
class TransformMatchingParts(AnimationGroup):
CONFIG = {
"mobject_type": Mobject,
"group_type": Group,
"transform_mismatches": False,
"fade_transform_mismatches": False,
"key_map": dict(),
}
def __init__(self, mobject, target_mobject, **kwargs):
digest_config(self, kwargs)
assert(isinstance(mobject, self.mobject_type))
assert(isinstance(target_mobject, self.mobject_type))
source_map = self.get_shape_map(mobject)
target_map = self.get_shape_map(target_mobject)
# Create two mobjects whose submobjects all match each other
# according to whatever keys are used for source_map and
# target_map
transform_source = self.group_type()
transform_target = self.group_type()
kwargs["final_alpha_value"] = 0
for key in set(source_map).intersection(target_map):
transform_source.add(source_map[key])
transform_target.add(target_map[key])
anims = [Transform(transform_source, transform_target, **kwargs)]
# User can manually specify when one part should transform
# into another despite not matching by using key_map
key_mapped_source = self.group_type()
key_mapped_target = self.group_type()
for key1, key2 in self.key_map.items():
if key1 in source_map and key2 in target_map:
key_mapped_source.add(source_map[key1])
key_mapped_target.add(target_map[key2])
source_map.pop(key1, None)
target_map.pop(key2, None)
if len(key_mapped_source) > 0:
anims.append(FadeTransformPieces(
key_mapped_source,
key_mapped_target,
))
fade_source = self.group_type()
fade_target = self.group_type()
for key in set(source_map).difference(target_map):
fade_source.add(source_map[key])
for key in set(target_map).difference(source_map):
fade_target.add(target_map[key])
if self.transform_mismatches:
anims.append(Transform(fade_source, fade_target, **kwargs))
if self.fade_transform_mismatches:
anims.append(FadeTransformPieces(fade_source, fade_target, **kwargs))
else:
anims.append(FadeOutToPoint(
fade_source, fade_target.get_center(), **kwargs
))
anims.append(FadeInFromPoint(
fade_target.copy(), fade_source.get_center(), **kwargs
))
super().__init__(*anims)
self.to_remove = mobject
self.to_add = target_mobject
def get_shape_map(self, mobject):
shape_map = {}
for sm in self.get_mobject_parts(mobject):
key = self.get_mobject_key(sm)
if key not in shape_map:
shape_map[key] = VGroup()
shape_map[key].add(sm)
return shape_map
def clean_up_from_scene(self, scene):
for anim in self.animations:
anim.update(0)
scene.remove(self.mobject)
scene.remove(self.to_remove)
scene.add(self.to_add)
@staticmethod
def get_mobject_parts(mobject):
# To be implemented in subclass
return mobject
@staticmethod
def get_mobject_key(mobject):
# To be implemented in subclass
return hash(mobject)
class TransformMatchingShapes(TransformMatchingParts):
CONFIG = {
"mobject_type": VMobject,
"group_type": VGroup,
}
@staticmethod
def get_mobject_parts(mobject):
return mobject.family_members_with_points()
@staticmethod
def get_mobject_key(mobject):
return hash(mobject.get_triangulation().tobytes())
class TransformMatchingTex(TransformMatchingParts):
CONFIG = {
"mobject_type": Tex,
"group_type": VGroup,
}
@staticmethod
def get_mobject_parts(mobject):
return mobject.submobjects
@staticmethod
def get_mobject_key(mobject):
return mobject.get_tex()