3b1b-manim/manimlib/shaders/surface/vert.glsl
2024-09-17 17:20:19 -05:00

18 lines
No EOL
375 B
GLSL

#version 330
in vec3 point;
in vec3 du_point;
in vec3 dv_point;
in vec4 rgba;
out vec4 v_color;
#INSERT emit_gl_Position.glsl
#INSERT get_unit_normal.glsl
#INSERT finalize_color.glsl
void main(){
emit_gl_Position(point);
vec3 normal = cross(normalize(du_point - point), normalize(dv_point - point));
v_color = finalize_color(rgba, point, normalize(normal));
}