Grant Sanderson
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95fca885c9
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Push clip plane functionality up to all Mobjects
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2024-09-17 17:20:19 -05:00 |
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Grant Sanderson
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ada66ee8fb
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Remove stray comment
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2024-08-22 15:31:10 -05:00 |
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Grant Sanderson
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9a7bfdd1c9
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For Surface, calculate normals with neighboring points
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2024-08-22 15:21:40 -05:00 |
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Grant Sanderson
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55da5d5d03
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Remove use of dv_points and du_points, pass unit normals to shader instead
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2023-01-30 20:49:32 -08:00 |
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Grant Sanderson
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e950286fa4
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Replace get_gl_Position -> emit_gl_Position
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2023-01-30 18:43:28 -08:00 |
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Grant Sanderson
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b667d89e9b
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Simplify get_gl_Position
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2023-01-18 13:44:41 -08:00 |
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Grant Sanderson
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c3cd64f68c
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Package reflectiveness, gloss and shadow into a single uniform "shading"
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2023-01-16 19:33:57 -08:00 |
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Grant Sanderson
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6f9f83fb1b
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Unify shader_dtype and data_dtype
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2023-01-15 19:09:29 -08:00 |
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Grant Sanderson
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c8238f6b39
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Consolidate lighting uniforms
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2023-01-14 07:57:47 -08:00 |
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Grant Sanderson
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a004c88e02
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Consolidate functions associated with computing gl_Position
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2023-01-13 22:07:28 -08:00 |
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Grant Sanderson
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dae51abc17
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Allow for a clip plane with Surface
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2023-01-13 21:42:34 -08:00 |
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Grant Sanderson
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1c1325ff8d
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More coloring work of Surface to vert shader
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2023-01-13 21:04:36 -08:00 |
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Grant Sanderson
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59af903f14
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Reorganize the interaction between CameraFrame and shader perspective transforms, along with some keyboard interactions for panning
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2021-01-18 16:39:29 -08:00 |
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Grant Sanderson
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7b8677fd6c
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Push all mention of the #INSERT convention to a note in the insert file
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2021-01-07 16:16:20 -08:00 |
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Grant Sanderson
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065df65cf1
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Reorganize how shader files sit in the shaders folder
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2021-01-05 23:14:16 -08:00 |
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