3b1b-manim/manimlib/shaders/image/vert.glsl

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422 B
GLSL

#version 330
#INSERT camera_uniform_declarations.glsl
uniform sampler2D Texture;
in vec3 point;
in vec2 im_coords;
in float opacity;
out vec2 v_im_coords;
out float v_opacity;
// Analog of import for manim only
#INSERT get_gl_Position.glsl
#INSERT position_point_into_frame.glsl
void main(){
v_im_coords = im_coords;
v_opacity = opacity;
gl_Position = get_gl_Position(position_point_into_frame(point));
}