#version 330 #INSERT camera_uniform_declarations.glsl uniform sampler2D Texture; in vec3 point; in vec2 im_coords; in float opacity; out vec2 v_im_coords; out float v_opacity; // Analog of import for manim only #INSERT get_gl_Position.glsl #INSERT position_point_into_frame.glsl void main(){ v_im_coords = im_coords; v_opacity = opacity; gl_Position = get_gl_Position(position_point_into_frame(point)); }