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![]() When a scene is written to file, it will now do a preliminary run of a copy of the scene with skip_animations turned on to count the total frames, which has the added benefit of catching runtime errors early, and allowing an quicker preview of the last frame to be sure everything will render as expected. The Progress display bars for individual animations are replaced with a more global progress display bar showing the full render time for the scene. This has the downside that all the non-rendering computations in a scene are run twice, so any scene with slow computations unrelated to rendering will take longer. But those are rarer, so the benefits seem worth it. |
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.. | ||
__init__.py | ||
sample_space_scene.py | ||
scene.py | ||
scene_file_writer.py | ||
three_d_scene.py | ||
vector_space_scene.py |