3b1b-manim/manimlib/shaders
Grant Sanderson abbe131e8d Track full cross product and dot product of tangent vectors at joints
And alter the convention of what flat_stroke means to be more sensible in 3d
2023-01-17 11:36:47 -08:00
..
image Consolidate functions associated with computing gl_Position 2023-01-13 22:07:28 -08:00
inserts Slight tweak to get_unit_normal 2023-01-16 19:34:37 -08:00
mandelbrot_fractal Package reflectiveness, gloss and shadow into a single uniform "shading" 2023-01-16 19:33:57 -08:00
newton_fractal Package reflectiveness, gloss and shadow into a single uniform "shading" 2023-01-16 19:33:57 -08:00
quadratic_bezier_fill Package reflectiveness, gloss and shadow into a single uniform "shading" 2023-01-16 19:33:57 -08:00
quadratic_bezier_stroke Track full cross product and dot product of tangent vectors at joints 2023-01-17 11:36:47 -08:00
surface Package reflectiveness, gloss and shadow into a single uniform "shading" 2023-01-16 19:33:57 -08:00
textured_surface Package reflectiveness, gloss and shadow into a single uniform "shading" 2023-01-16 19:33:57 -08:00
true_dot Package reflectiveness, gloss and shadow into a single uniform "shading" 2023-01-16 19:33:57 -08:00
simple_vert.glsl Consolidate functions associated with computing gl_Position 2023-01-13 22:07:28 -08:00