3b1b-manim/animation/continual_animation.py
2017-08-24 12:38:37 -07:00

68 lines
1.5 KiB
Python

from helpers import *
from mobject import Mobject
class ContinualAnimation(object):
CONFIG = {
"start_up_time" : 1,
"wind_down_time" : 1,
"end_time" : np.inf,
}
def __init__(self, mobject, **kwargs):
mobject = instantiate(mobject)
assert(isinstance(mobject, Mobject))
digest_config(self, kwargs, locals())
self.internal_time = 0
self.external_time = 0
self.setup()
self.update(0)
def setup(self):
#To implement in subclass
pass
def begin_wind_down(self, wind_down_time = None):
if wind_down_time is not None:
self.wind_down_time = wind_down_time
self.end_time = self.external_time + self.wind_down_time
def update(self, dt):
#TODO, currenty time moves slower for a
#continual animation during its start up
#to help smooth things out. Does this have
#unwanted consequences?
self.external_time += dt
if self.external_time < self.start_up_time:
dt *= float(self.external_time)/self.start_up_time
elif self.external_time > self.end_time - self.wind_down_time:
dt *= np.clip(
float(self.end_time - self.external_time)/self.wind_down_time,
0, 1
)
self.internal_time += dt
self.update_mobject(dt)
def update_mobject(self, dt):
#To implement in subclass
pass