from helpers import * from mobject import Mobject class ContinualAnimation(object): CONFIG = { "start_up_time" : 1, "wind_down_time" : 1, "end_time" : np.inf, } def __init__(self, mobject, **kwargs): mobject = instantiate(mobject) assert(isinstance(mobject, Mobject)) digest_config(self, kwargs, locals()) self.internal_time = 0 self.external_time = 0 self.setup() self.update(0) def setup(self): #To implement in subclass pass def begin_wind_down(self, wind_down_time = None): if wind_down_time is not None: self.wind_down_time = wind_down_time self.end_time = self.external_time + self.wind_down_time def update(self, dt): #TODO, currenty time moves slower for a #continual animation during its start up #to help smooth things out. Does this have #unwanted consequences? self.external_time += dt if self.external_time < self.start_up_time: dt *= float(self.external_time)/self.start_up_time elif self.external_time > self.end_time - self.wind_down_time: dt *= np.clip( float(self.end_time - self.external_time)/self.wind_down_time, 0, 1 ) self.internal_time += dt self.update_mobject(dt) def update_mobject(self, dt): #To implement in subclass pass