3b1b-manim/manimlib/shaders/textured_surface/vert.glsl
2023-01-30 20:57:21 -08:00

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365 B
GLSL

#version 330
in vec3 point;
in vec3 normal;
in vec2 im_coords;
in float opacity;
out vec3 v_point;
out vec3 v_normal;
out vec2 v_im_coords;
out float v_opacity;
#INSERT emit_gl_Position.glsl
#INSERT get_unit_normal.glsl
void main(){
v_point = point;
v_normal = normal;
v_im_coords = im_coords;
v_opacity = opacity;
emit_gl_Position(point);
}