#version 330 in vec3 point; in vec3 normal; in vec2 im_coords; in float opacity; out vec3 v_point; out vec3 v_normal; out vec2 v_im_coords; out float v_opacity; #INSERT emit_gl_Position.glsl #INSERT get_unit_normal.glsl void main(){ v_point = point; v_normal = normal; v_im_coords = im_coords; v_opacity = opacity; emit_gl_Position(point); }