3b1b-manim/manimlib/animation/animation.py
2019-02-09 08:59:13 -08:00

144 lines
4.4 KiB
Python

from copy import deepcopy
import numpy as np
from manimlib.constants import DEFAULT_ANIMATION_RUN_TIME
from manimlib.mobject.mobject import Mobject
from manimlib.utils.config_ops import digest_config
from manimlib.utils.rate_functions import smooth
class Animation(object):
CONFIG = {
"run_time": DEFAULT_ANIMATION_RUN_TIME,
"rate_func": smooth,
"name": None,
# Does this animation add or remove a mobject form the screen
"remover": False,
# If 0, the animation is applied to all submobjects
# at the same time
# If 1, it is applied to each successively.
# If 0 < lag_ratio < 1, its applied to each
# with lagged start times
"lag_ratio": 0,
}
def __init__(self, mobject, **kwargs):
assert(isinstance(mobject, Mobject))
digest_config(self, kwargs)
self.mobject = mobject
def __str__(self):
if self.name:
return self.name
return self.__class__.__name__ + str(self.mobject)
def begin(self):
# As much initialization as possible, especially any
# mobject copying, should live in this method
mobject = self.mobject
# Keep track of where it started
self.starting_mobject = mobject.copy()
# All calls to self.mobject's internal updaters
# during the animation, either from this Animation
# or from the surrounding scene, should do nothing.
# It is, however, okay and desirable to call
# the internal updaters of self.starting_mobject,
# or any others among self.get_all_mobjects()
mobject.suspend_updating()
self.interpolate(0)
def finish(self):
self.interpolate(1)
self.mobject.resume_updating()
def clean_up_from_scene(self, scene):
if self.is_remover():
scene.remove(self.mobject)
def get_all_mobjects(self):
"""
Ordering must match the ording of arguments to interpolate_submobject
"""
return self.mobject, self.starting_mobject
def get_all_families_zipped(self):
return list(zip(*map(
Mobject.family_members_with_points,
self.get_all_mobjects()
)))
def update_mobjects(self, dt):
"""
Updates things like starting_mobject, and (for
Transforms) target_mobject. Note, since typically
(always?) self.mobject will have its updating
suspended during the animation, this will do
nothing to self.mobject.
"""
for mob in self.get_all_mobjects():
mob.update(dt)
def copy(self):
return deepcopy(self)
def update_config(self, **kwargs):
digest_config(self, kwargs)
return self
# Methods for interpolation, the mean of an Animation
def interpolate(self, alpha):
alpha = np.clip(alpha, 0, 1)
self.interpolate_mobject(self.rate_func(alpha))
def update(self, alpha):
"""
This method shouldn't exist, but it's here to
keep many old scenes from breaking
"""
self.interpolate(alpha)
def interpolate_mobject(self, alpha):
families = self.get_all_families_zipped()
for i, mobs in enumerate(families):
sub_alpha = self.get_sub_alpha(alpha, i, len(families))
self.interpolate_submobject(*mobs, sub_alpha)
def interpolate_submobject(self, submobject, starting_sumobject, alpha):
# Typically ipmlemented by subclass
pass
def get_sub_alpha(self, alpha, index, num_submobjects):
# TODO, make this more understanable, and/or combine
# its functionality with AnimationGroup's method
# build_animations_with_timings
lag_ratio = self.lag_ratio
full_length = (num_submobjects - 1) * lag_ratio + 1
value = alpha * full_length
lower = index * lag_ratio
return np.clip(
(value - lower),
0, 1,
)
# Getters and setters
def set_run_time(self, run_time):
self.run_time = run_time
return self
def get_run_time(self):
return self.run_time
def set_rate_func(self, rate_func):
self.rate_func = rate_func
return self
def get_rate_func(self):
return self.rate_func
def set_name(self, name):
self.name = name
return self
def is_remover(self):
return self.remover