from copy import deepcopy import numpy as np from manimlib.constants import DEFAULT_ANIMATION_RUN_TIME from manimlib.mobject.mobject import Mobject from manimlib.utils.config_ops import digest_config from manimlib.utils.rate_functions import smooth class Animation(object): CONFIG = { "run_time": DEFAULT_ANIMATION_RUN_TIME, "rate_func": smooth, "name": None, # Does this animation add or remove a mobject form the screen "remover": False, # If 0, the animation is applied to all submobjects # at the same time # If 1, it is applied to each successively. # If 0 < lag_ratio < 1, its applied to each # with lagged start times "lag_ratio": 0, } def __init__(self, mobject, **kwargs): assert(isinstance(mobject, Mobject)) digest_config(self, kwargs) self.mobject = mobject def __str__(self): if self.name: return self.name return self.__class__.__name__ + str(self.mobject) def begin(self): # As much initialization as possible, especially any # mobject copying, should live in this method mobject = self.mobject # Keep track of where it started self.starting_mobject = mobject.copy() # All calls to self.mobject's internal updaters # during the animation, either from this Animation # or from the surrounding scene, should do nothing. # It is, however, okay and desirable to call # the internal updaters of self.starting_mobject, # or any others among self.get_all_mobjects() mobject.suspend_updating() self.interpolate(0) def finish(self): self.interpolate(1) self.mobject.resume_updating() def clean_up_from_scene(self, scene): if self.is_remover(): scene.remove(self.mobject) def get_all_mobjects(self): """ Ordering must match the ording of arguments to interpolate_submobject """ return self.mobject, self.starting_mobject def get_all_families_zipped(self): return list(zip(*map( Mobject.family_members_with_points, self.get_all_mobjects() ))) def update_mobjects(self, dt): """ Updates things like starting_mobject, and (for Transforms) target_mobject. Note, since typically (always?) self.mobject will have its updating suspended during the animation, this will do nothing to self.mobject. """ for mob in self.get_all_mobjects(): mob.update(dt) def copy(self): return deepcopy(self) def update_config(self, **kwargs): digest_config(self, kwargs) return self # Methods for interpolation, the mean of an Animation def interpolate(self, alpha): alpha = np.clip(alpha, 0, 1) self.interpolate_mobject(self.rate_func(alpha)) def update(self, alpha): """ This method shouldn't exist, but it's here to keep many old scenes from breaking """ self.interpolate(alpha) def interpolate_mobject(self, alpha): families = self.get_all_families_zipped() for i, mobs in enumerate(families): sub_alpha = self.get_sub_alpha(alpha, i, len(families)) self.interpolate_submobject(*mobs, sub_alpha) def interpolate_submobject(self, submobject, starting_sumobject, alpha): # Typically ipmlemented by subclass pass def get_sub_alpha(self, alpha, index, num_submobjects): # TODO, make this more understanable, and/or combine # its functionality with AnimationGroup's method # build_animations_with_timings lag_ratio = self.lag_ratio full_length = (num_submobjects - 1) * lag_ratio + 1 value = alpha * full_length lower = index * lag_ratio return np.clip( (value - lower), 0, 1, ) # Getters and setters def set_run_time(self, run_time): self.run_time = run_time return self def get_run_time(self): return self.run_time def set_rate_func(self, rate_func): self.rate_func = rate_func return self def get_rate_func(self): return self.rate_func def set_name(self, name): self.name = name return self def is_remover(self): return self.remover