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12 lines
No EOL
150 B
GLSL
12 lines
No EOL
150 B
GLSL
#version 330
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// uniform sampler2D Texture;
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// in vec2 v_im_coords;
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in vec4 v_color;
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out vec4 frag_color;
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void main() {
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frag_color = v_color;
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} |