3b1b-manim/manimlib/shaders/surface_frag.glsl
2020-06-04 15:41:20 -07:00

12 lines
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150 B
GLSL

#version 330
// uniform sampler2D Texture;
// in vec2 v_im_coords;
in vec4 v_color;
out vec4 frag_color;
void main() {
frag_color = v_color;
}