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2.9 KiB
Scene Module README
Overview
The scene module provides the framework for creating and managing animations in Manim. It handles the organization, timing, and rendering of animations and mobjects.
Key Components
1. Base Scene Class (scene.py
)
- Purpose: Base class for all scenes
- Key Features:
- Manages animation playback
- Handles mobject organization
- Controls scene timing
- Methods:
play
: Plays animationswait
: Pauses sceneadd
: Adds mobjectsremove
: Removes mobjects
- Usage:
class CustomScene(Scene): def construct(self): # Scene implementation pass
2. Interactive Scene (interactive_scene.py
)
- Purpose: Handles user interaction
- Key Features:
- User input handling
- Real-time updates
- Interactive controls
- Usage:
class InteractiveExample(InteractiveScene): def construct(self): # Interactive implementation pass
3. Scene File Writer (scene_file_writer.py
)
- Purpose: Handles scene output
- Key Features:
- Video file generation
- Frame rendering
- Progress tracking
- Usage:
writer = SceneFileWriter(scene) writer.begin() # Scene rendering writer.finish()
4. Scene Embed (scene_embed.py
)
- Purpose: Embeds scenes in other contexts
- Key Features:
- Jupyter notebook support
- Web embedding
- Interactive previews
- Usage:
embed = SceneEmbed(scene) embed.display()
Scene Features
1. Animation Management
- Sequence control
- Timing management
- Animation grouping
2. Mobject Management
- Organization
- Layering
- State tracking
3. Output Control
- Video generation
- Frame rendering
- Quality settings
Interaction with Other Modules
-
Mobject Module:
- Scenes contain and manage mobjects
- Controls mobject updates
- Handles mobject rendering
-
Animation Module:
- Scenes play animations
- Manages animation timing
- Controls animation sequence
-
Camera Module:
- Scenes control camera
- Manages camera movements
- Handles rendering
Best Practices
-
Scene Organization:
- Clear structure
- Logical flow
- Proper timing
-
Animation Management:
- Smooth transitions
- Appropriate timing
- Clear sequences
-
Performance:
- Efficient rendering
- Proper cleanup
- Resource management
Example Usage
class ExampleScene(Scene):
def construct(self):
# Create mobjects
circle = Circle()
square = Square()
text = Text("Example")
# Organize scene
self.add(circle)
self.wait()
# Animate
self.play(
Transform(circle, square),
Write(text)
)
self.wait()
# Clean up
self.play(
FadeOut(square),
FadeOut(text)
)