Grant Sanderson
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368f48f8dd
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Make use of some glsl built-ins
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2023-01-28 15:01:32 -08:00 |
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Grant Sanderson
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23b4e3e03b
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Use cubic formula in stroke frag for large stroke width case
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2023-01-20 13:22:18 -08:00 |
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Grant Sanderson
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b7ea24f9ea
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Tweak stroke frag
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2023-01-20 10:09:58 -08:00 |
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Grant Sanderson
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debc68a3b4
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Just moving some lines around
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2023-01-19 20:24:59 -08:00 |
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Grant Sanderson
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13c41be17f
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Small clean up
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2023-01-18 13:07:18 -08:00 |
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Grant Sanderson
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a004c88e02
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Consolidate functions associated with computing gl_Position
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2023-01-13 22:07:28 -08:00 |
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Grant Sanderson
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70113d5a48
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Tiny cleanup
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2023-01-10 08:58:08 -08:00 |
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Grant Sanderson
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05796654f4
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Replace "bezier_degree" with "is_linear"
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2023-01-10 08:54:02 -08:00 |
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Grant Sanderson
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480cc6759f
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Small cleanup
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2023-01-09 19:54:21 -08:00 |
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Grant Sanderson
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f75df1e26e
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Clean up a few messes from previous commit
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2023-01-09 18:51:41 -08:00 |
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Grant Sanderson
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c67ae08b62
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Have stroke geometry shader pass to a coordinate system where the curve is some segment of y = x^2
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2023-01-09 16:46:38 -08:00 |
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Grant Sanderson
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5870274adb
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Delete unused functions
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2023-01-09 00:07:46 -05:00 |
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Grant Sanderson
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89d9e260eb
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Various cleanups for stroke shader
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2023-01-08 23:33:39 -05:00 |
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Grant Sanderson
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ae2a253fb1
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Just pass one bevel parameter rather than two
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2023-01-08 21:56:38 -05:00 |
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Grant Sanderson
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59af903f14
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Reorganize the interaction between CameraFrame and shader perspective transforms, along with some keyboard interactions for panning
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2021-01-18 16:39:29 -08:00 |
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Grant Sanderson
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632c35daef
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Fix bugs in stroke shader for 3d scenes
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2021-01-08 22:28:34 -08:00 |
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Grant Sanderson
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7b8677fd6c
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Push all mention of the #INSERT convention to a note in the insert file
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2021-01-07 16:16:20 -08:00 |
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Grant Sanderson
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065df65cf1
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Reorganize how shader files sit in the shaders folder
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2021-01-05 23:14:16 -08:00 |
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