Grant Sanderson
a9a151d4ef
Have presenter mode hold before first play call
2022-05-03 12:45:16 -07:00
Grant Sanderson
22c5e79f5f
Some cleanups to the way scenes end
2022-05-03 12:41:44 -07:00
Grant Sanderson
a6fcfa3b40
Add time_span option to Animation
2022-05-02 11:40:42 -07:00
Grant Sanderson
fddb0b29e1
Remove unnecessary import
2022-05-02 11:38:58 -07:00
Grant Sanderson
75e1cff579
Reorganize how scene state is managed
2022-05-02 11:11:18 -07:00
Grant Sanderson
feab79c260
Get rid of overly complicated anims_from_play_args (which means old style method building is no longer supported)
2022-05-02 11:10:57 -07:00
Grant Sanderson
4a8e8e5447
Clear later checkpoints
2022-05-01 15:31:42 -04:00
Grant Sanderson
a791a82111
Bug fix
2022-04-28 19:15:26 -04:00
Grant Sanderson
7f94a401a8
Wait on start for presenter mode
2022-04-28 12:15:00 -06:00
Grant Sanderson
e83ad785ca
Handle quitting during scene more gracefully
2022-04-27 11:19:44 -07:00
Grant Sanderson
52259af5df
Don't show animation progress bar by default
2022-04-27 11:19:20 -07:00
Grant Sanderson
d75439a60e
Hacky fix to lambda namespace issues with IPython embeds
2022-04-27 09:54:29 -07:00
Grant Sanderson
1b589e336f
Add checkpoints to Scene
2022-04-27 09:53:56 -07:00
Grant Sanderson
d6bf9f00a1
Slight tweaks
2022-04-25 10:25:35 -07:00
Grant Sanderson
42d1f48c60
Only leave wait notes in presenter mode
2022-04-25 09:55:49 -07:00
Grant Sanderson
01f0dd30d0
Have Scene.remove look at extended ancestry
2022-04-25 09:55:00 -07:00
Grant Sanderson
cc8922155d
Make sure Scene.remove clears internal mobject list of family members of args
2022-04-24 13:23:02 -07:00
Grant Sanderson
6310e2fb64
Clean up Scene.remove function, delete restructure_list_to_exclude_certain_family_members
2022-04-24 10:29:31 -07:00
Grant Sanderson
bd2dce0830
When scene saves state, have it only copy mobjects which have changed
2022-04-23 18:52:26 -07:00
Grant Sanderson
0fd8491c51
Move Command + z and Command + shift + z behavior to Scene
2022-04-23 09:20:44 -07:00
Grant Sanderson
2ba9243067
Merge branch 'master' of github.com:3b1b/manim into video-work
2022-04-23 09:03:53 -07:00
Grant Sanderson
04bca6cafb
Refresh static mobjects on undo's and redo's
2022-04-22 23:14:00 -07:00
Grant Sanderson
b2e0aee93e
Get rid of ctrl + shift + e embed option
2022-04-22 11:46:18 -07:00
Grant Sanderson
cf466006fa
Add undo and redo stacks for scene, together with Command + Z functionality
2022-04-22 11:44:28 -07:00
Grant Sanderson
e0f5686d66
Fix bug with trying to close window during embed
2022-04-22 10:16:43 -07:00
Grant Sanderson
581228b08f
Have scene keep track of a map from mobject ids to mobjects for all it's ever seen
2022-04-22 08:33:57 -07:00
Grant Sanderson
c96bdc243e
Update Scene.embed to play nicely with gui interactions
2022-04-22 08:16:17 -07:00
YishiMichael
37075590b5
Sort imports
2022-04-22 16:42:45 +08:00
Grant Sanderson
78a7078772
Move saved mobject directory logic to scene_file_writer.py
2022-04-21 15:02:11 -07:00
Grant Sanderson
d24b8ff48f
Merge branch 'master' into master
2022-04-20 22:40:11 -07:00
Grant Sanderson
68e2909af1
Mild cleanup to Scene interactivity
2022-04-20 21:50:37 -07:00
Grant Sanderson
777b6d3778
Allow for saving and loading mobjects from file at the Scene level
2022-04-20 21:49:57 -07:00
Grant Sanderson
97400a5cf2
Update Scene.save_state and Scene.restore
2022-04-20 21:49:38 -07:00
Grant Sanderson
cb768c26a0
Add functionality for recovering mobjects from their ids (to enable copying and pasting)
2022-04-20 21:48:58 -07:00
Grant Sanderson
50565fcd7a
Change the way changing-vs-static mobjects are tracked
...
Previously, Camera would keep track of which mobjects are supposed to be "static", so that it could generated their render groups once and not repeat unnecessarily. This had an awkward dependence where Scene would then need to keep track of which mobjects should and should not be considered static.
This update pushes that logic to the Mobject level, where it keeps track internally of whether it's being animated, has an updater, or can be moved around by the mouse.
2022-04-14 16:27:58 -07:00
Grant Sanderson
6a01e36b36
Minor cleanup
2022-04-14 14:36:17 -07:00
YishiMichael
9ef9961d0e
Sort imports
2022-04-12 19:19:59 +08:00
Grant Sanderson
e74cb85182
Remove unnecessary close of ProgressDisplay
2022-03-30 13:14:29 -07:00
Grant Sanderson
a9349057ad
Merge branch 'master' of github.com:3b1b/manim into video-work
2022-03-22 11:30:25 -07:00
Grant Sanderson
9d0cc810c5
Make panning more sensitive to mouse movements
2022-03-22 10:36:48 -07:00
TonyCrane
4fbe948b63
style: insert an empty line after import
2022-02-16 21:08:25 +08:00
TonyCrane
9f3b404df6
resolve conflict and add type hints for it
2022-02-16 11:46:55 +08:00
Grant Sanderson
46e356e791
Change keyboard shortcut to drop into an embedding to be ctrl+shift+e
2022-02-15 10:10:57 -08:00
Grant Sanderson
133724d29a
Allow for using right arrow in presenter mode
2022-02-14 07:56:26 -08:00
Grant Sanderson
559b96e7ce
Small bug fix for presenter mode
2022-02-14 07:52:06 -08:00
TonyCrane
be5de32d70
chore: add type hints to manimlib.scene
2022-02-14 21:22:18 +08:00
Grant Sanderson
602809758e
Video work ( #1739 )
...
* Enable setting points to a null list, and adding one point at a time.
* Add refresh_locked_data
* Add presenter mode to scenes with -p option
* Allow for an embed by hitting e during interaction
* Add set_min_height, etc.
* Make sure null parametric curve has at least one point
* Account for edge case where \{ is used in Tex
* Allow for logging notes in wait calls, useful for presenter mode
* Simplify choose, and add gen_choose for fractional amounts
* Default to no top on axes
* Allow match_x, match_y, etc. to take in a point
* Allow wait calls to ignore presenter mode
* Just use math.combo, no caching with choose(n, r)
* Use generator instead of list in bezier
* Bubble init_colors should override
* Account for "px" values read in from an svg
* Stop displaying when writing is happening
* Update the way Bubble override SVG colors
2022-02-13 15:16:16 -08:00
Grant Sanderson
5dd7cce67f
Have Scene.wait only go through full progression during skipping when there are time-based updaters
2021-12-07 10:05:33 -08:00
Grant Sanderson
f21a4a4696
Only stop skipping if the scene wasn't originally meant to be
2021-12-07 10:04:28 -08:00
Grant Sanderson
98b0d266d2
Make sure skip_animations and start_at_animation_number play well together
2021-12-07 10:03:10 -08:00