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Clean up Scene.remove function, delete restructure_list_to_exclude_certain_family_members
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parent
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commit
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2 changed files with 26 additions and 34 deletions
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@ -28,7 +28,6 @@ from manimlib.mobject.types.vectorized_mobject import VMobject
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from manimlib.scene.scene_file_writer import SceneFileWriter
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from manimlib.utils.config_ops import digest_config
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from manimlib.utils.family_ops import extract_mobject_family_members
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from manimlib.utils.family_ops import restructure_list_to_exclude_certain_family_members
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from typing import TYPE_CHECKING
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@ -302,10 +301,32 @@ class Scene(object):
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))
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return self
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def remove(self, *mobjects_to_remove: Mobject):
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self.mobjects = restructure_list_to_exclude_certain_family_members(
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self.mobjects, mobjects_to_remove
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)
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def replace(self, mobject: Mobject, *replacements: Mobject):
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if mobject in self.mobjects:
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index = self.mobjects.index(mobject)
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self.mobjects = [
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*self.mobjects[:index],
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*replacements,
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*self.mobjects[index + 1:]
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]
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return self
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def remove(self, *mobjects: Mobject):
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"""
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Removes anything in mobjects from scenes mobject list, but in the event that one
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of the items to be removed is a member of the family of an item in mobject_list,
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the other family members are added back into the list.
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For example, if the scene includes Group(m1, m2, m3), and we call scene.remove(m1),
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the desired behavior is for the scene to then include m2 and m3 (ungrouped).
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"""
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for mob in mobjects:
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# First restructure list so that parents/grandparents/etc. are replaced
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# with their children
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for ancestor in reversed(mob.get_ancestors()):
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self.replace(ancestor, *ancestor.submobjects)
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if mob in self.mobjects:
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self.mobjects.remove(mob)
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return self
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def bring_to_front(self, *mobjects: Mobject):
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@ -18,32 +18,3 @@ def extract_mobject_family_members(
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for sm in mob.get_family()
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if (not exclude_pointless) or sm.has_points()
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]
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def restructure_list_to_exclude_certain_family_members(
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mobject_list: list[Mobject],
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to_remove: list[Mobject]
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) -> list[Mobject]:
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"""
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Removes anything in to_remove from mobject_list, but in the event that one of
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the items to be removed is a member of the family of an item in mobject_list,
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the other family members are added back into the list.
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This is useful in cases where a scene contains a group, e.g. Group(m1, m2, m3),
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but one of its submobjects is removed, e.g. scene.remove(m1), it's useful
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for the list of mobject_list to be edited to contain other submobjects, but not m1.
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"""
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new_list = []
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to_remove = extract_mobject_family_members(to_remove)
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def add_safe_mobjects_from_list(list_to_examine, set_to_remove):
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for mob in list_to_examine:
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if mob in set_to_remove:
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continue
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intersect = set_to_remove.intersection(mob.get_family())
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if intersect:
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add_safe_mobjects_from_list(mob.submobjects, intersect)
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else:
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new_list.append(mob)
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add_safe_mobjects_from_list(mobject_list, set(to_remove))
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return new_list
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