Grant Sanderson
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ceac4fbe1a
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Fix up FillArrow
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2024-08-21 15:58:57 -05:00 |
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Grant Sanderson
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22ee13a884
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Have FillArrow take the place of StrokeArrow as the main Arrow
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2024-08-21 14:52:54 -05:00 |
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Grant Sanderson
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eea8416d57
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Default to allowing null lines, except for SVGPaths
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2024-08-21 14:44:33 -05:00 |
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Grant Sanderson
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b3386ad7a7
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Add an option for VMobject.add_line to add a null line
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2024-08-21 14:29:40 -05:00 |
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Grant Sanderson
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c83d03aeb7
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Simplify get_subpath_end_indices_from_points
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2024-08-21 14:29:16 -05:00 |
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Grant Sanderson
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0a89725090
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Tweaking what triggers refreshes
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2024-08-21 13:57:54 -05:00 |
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Grant Sanderson
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0cb7a8f691
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Only recompute subpath_end_indices as needed
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2024-08-21 13:44:24 -05:00 |
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Grant Sanderson
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43f1704f69
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Fix computation of joint_angles to handle zero division case
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2024-08-21 13:44:00 -05:00 |
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Grant Sanderson
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941513d68c
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Only recompute VMobject.get_unit_normal as needed
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2024-08-21 12:26:42 -05:00 |
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Grant Sanderson
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9a5386b022
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Instead of passing in joint_products to stroke shader, just track joint_angles and pass in global unit normal
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2024-08-21 11:59:48 -05:00 |
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Grant Sanderson
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748780378b
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Have stroke_behind default to True for VMobjects with fill and no stroke
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2024-08-21 08:43:57 -05:00 |
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Grant Sanderson
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d0cb5b4eea
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Fix normal orientation on Surface
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2024-08-20 14:47:47 -05:00 |
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Grant Sanderson
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35ce4c6704
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Use Mobject.set_uniform in Mobject.set_shading
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2024-08-20 14:44:48 -05:00 |
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Grant Sanderson
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7ddbd13e38
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Ensure mobject uniforms get passed to ShaderWrapper on init
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2024-08-20 14:44:09 -05:00 |
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Grant Sanderson
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304856e6e0
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Remove indices_list argument on ShaderWrapper.read_in
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2024-08-20 14:21:37 -05:00 |
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Grant Sanderson
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0a585b123c
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Use stash_mobject_pointers on Mobject.deepcopy
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2024-08-20 12:15:37 -05:00 |
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Grant Sanderson
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910f28f52e
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Don't have a default flat stroke in set_style
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2024-08-20 12:13:18 -05:00 |
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Grant Sanderson
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7474ae17b0
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Change default to flat stroke, except in 3d situations
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2024-08-20 11:52:05 -05:00 |
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Grant Sanderson
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b8931e7b9c
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When shader_id is updated, have ancestors mark data as changed
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2024-08-20 11:36:37 -05:00 |
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Grant Sanderson
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0414f8786c
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Use Mobject.set_uniform to reassign flat_stroke
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2024-08-20 11:35:42 -05:00 |
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Grant Sanderson
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e0191d81d9
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Instead of tracking _shaders_initialized, just check if self.shader_wrapper is None
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2024-08-20 10:48:43 -05:00 |
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Grant Sanderson
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0ac9ee1fbf
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Don't deepcopy ShaderWrapper
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2024-08-20 10:15:53 -05:00 |
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Grant Sanderson
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b9645ad196
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Only update shader wrapper when stroke_behind genuinely changes
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2024-08-20 10:00:52 -05:00 |
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Grant Sanderson
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87ca6e56aa
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Don't treat font size as a uniform
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2024-08-20 10:00:07 -05:00 |
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Grant Sanderson
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e61957a4e0
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Fix wrong check for path_func in last commit
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2024-08-20 09:25:30 -05:00 |
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Grant Sanderson
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a8ef9629eb
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More direct lerp in Mobject.interpolate
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2024-08-20 09:10:33 -05:00 |
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Grant Sanderson
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f12b143d16
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Unify get_shader_wrapper_list, and and better subdivide render groups by ShaderWrapper ids
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2024-08-20 08:53:51 -05:00 |
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Grant Sanderson
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b288d5301e
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Get rid of cached _has_stroke and _has_fill parameters
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2024-08-19 17:27:47 -05:00 |
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Grant Sanderson
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c064b11e2a
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Interleave base_point and unit_normal in the same array
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2024-08-19 16:50:49 -05:00 |
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Grant Sanderson
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09d147c8ef
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Set default border width to 0.5, and keep it for opacities < 1
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2024-08-19 14:35:19 -05:00 |
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Grant Sanderson
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a12fa0c03d
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Remove attributes from VMobject which are now handled in VShaderWrapper
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2024-08-19 10:04:28 -05:00 |
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Grant Sanderson
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4174f314b4
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Reorganize, and ensure get_shader_wrapper_list works for general Groups
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2024-08-19 09:17:58 -05:00 |
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Grant Sanderson
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f2bca0045f
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Add border width and backstroke
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2024-08-19 08:18:45 -05:00 |
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Grant Sanderson
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24b160f9f9
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Update VMobject shader wrapper
Use a combined VBO
Render with TRIANGLE_STRIP, and ignore every other
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2024-08-19 08:05:32 -05:00 |
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Grant Sanderson
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f9b9cf69fd
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Update so that vbo is not recreated on each from, but is read into
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2024-08-17 07:11:56 -05:00 |
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Grant Sanderson
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0efa96e399
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Just use L-inf norm for point equality
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2024-08-16 16:18:37 -05:00 |
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Grant Sanderson
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ccc84f4ab1
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Give Numbers a default border width
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2024-08-16 15:21:29 -05:00 |
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Grant Sanderson
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bb42b66201
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Include fill border width in style
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2024-08-16 15:21:20 -05:00 |
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Grant Sanderson
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c20ce8d633
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Have arrows default to flat stroke
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2024-08-16 15:10:40 -05:00 |
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Grant Sanderson
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108db87087
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Rather than ignoring border with for non-one opacity, go back to having set_fill default to setting 0 border width for intermediate opacities
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2024-08-16 12:38:11 -05:00 |
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Grant Sanderson
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902a4f264e
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Add white space after assert statements
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2024-08-16 12:15:55 -05:00 |
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Grant Sanderson
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3f15715ff1
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Use _data_defaults for initializing fill border width
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2024-08-16 12:10:37 -05:00 |
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Grant Sanderson
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174f318602
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Push _data_default initialization into init_data
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2024-08-16 12:10:07 -05:00 |
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Grant Sanderson
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430a88cf13
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Change default border width to 0, and only draw it for opacity 1
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2024-08-16 12:05:47 -05:00 |
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Grant Sanderson
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59235d3eed
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Include flat stroke in get_style, set_style, match_style
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2024-08-15 15:37:55 -05:00 |
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Grant Sanderson
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1ff758dea8
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Remove (no longer necessary) specifications of non-flat stroke for 3d things
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2024-08-07 15:06:10 -05:00 |
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Grant Sanderson
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bf43a648a4
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Allow for setting flat stroke in VMobject.set_stroke
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2024-08-07 14:54:37 -05:00 |
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Grant Sanderson
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0dcf630222
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Change default to non-flat stroke rendering
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2024-08-07 11:23:37 -05:00 |
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Grant Sanderson
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44ec9933b7
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Small format fix
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2024-08-06 10:39:23 -05:00 |
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Grant Sanderson
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4ff61ed561
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Default approximate smoothing (non-approx has a bug in 3d)
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2024-08-06 10:27:35 -05:00 |
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