Grant Sanderson
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34ae76ab7f
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Have restructure_list_to_exclude_certain_family_members work with the full family of to_remove
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2020-02-22 13:20:59 -08:00 |
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Grant Sanderson
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f4a33c5bfb
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Small fix
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2020-02-22 13:20:37 -08:00 |
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Grant Sanderson
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7b198545bb
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Get rid of old methods
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2020-02-22 13:20:22 -08:00 |
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Grant Sanderson
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ed6085d07c
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Add replace_submobject
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2020-02-22 13:19:51 -08:00 |
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Grant Sanderson
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11a4d7696e
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Change implementation of pointwise_become_partial not to change the number of points
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2020-02-22 13:19:26 -08:00 |
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Grant Sanderson
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c8befa5b9a
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Fix bug with eyes
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2020-02-22 13:18:50 -08:00 |
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Grant Sanderson
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0b0dbcb5d8
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Replace np.tan with math.tan...because why not
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2020-02-21 12:01:39 -08:00 |
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Grant Sanderson
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2ca0726cd7
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Add self.shader_data_is_locked condition to get_shader_info_list
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2020-02-21 12:01:17 -08:00 |
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Grant Sanderson
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41e2fd76d1
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Make Rotate a subclass of Rotation, not Transform
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2020-02-21 12:00:50 -08:00 |
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Grant Sanderson
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68ac16e5fb
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Move rendering back to camera
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2020-02-21 12:00:34 -08:00 |
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Grant Sanderson
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fa7f340cd3
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Replace np.<trig> with math.<trig>
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2020-02-21 10:57:10 -08:00 |
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Grant Sanderson
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ea59950b2c
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Have mobjects track family and parents more directly
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2020-02-21 10:56:40 -08:00 |
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Grant Sanderson
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b825b36b60
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Slight fix to triangulation
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2020-02-20 16:50:34 -08:00 |
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Grant Sanderson
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6be41fec6d
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Add simple function to measure runtime
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2020-02-20 16:50:13 -08:00 |
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Grant Sanderson
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bafc8c88d5
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subdivide_sharp_curves -> should_subdivide_sharp_curves
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2020-02-20 16:49:56 -08:00 |
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Grant Sanderson
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8d3ec1afd0
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Don't worry about aligning points of vmobjects with same number of points
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2020-02-20 16:49:36 -08:00 |
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Grant Sanderson
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306344e9c1
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Add possibility for add_line to add more points...makes for better svg alignment
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2020-02-20 15:52:57 -08:00 |
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Grant Sanderson
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eb121c922b
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Small edits
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2020-02-20 15:52:23 -08:00 |
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Grant Sanderson
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ec017bd1ae
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Insignificant style edit
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2020-02-20 15:51:26 -08:00 |
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Grant Sanderson
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16ea2a0104
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Fix bug with pi creature
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2020-02-20 15:51:04 -08:00 |
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Grant Sanderson
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c88bcc1a3c
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Get rid of get_point_mobject
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2020-02-20 10:03:47 -08:00 |
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Grant Sanderson
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57b1523d96
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Various bits of cleanup and micro speedups
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2020-02-20 10:03:36 -08:00 |
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Grant Sanderson
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c794039b9d
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Replacing apply_along_axis
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2020-02-19 23:43:33 -08:00 |
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Grant Sanderson
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0176bda584
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Replace np.apply_along_axis with arr.min
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2020-02-19 23:32:35 -08:00 |
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Grant Sanderson
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ad1caca45e
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Remove get_moving_mobjects
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2020-02-19 23:26:54 -08:00 |
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Grant Sanderson
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51167e19fe
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Rename and move around lock_static_mobject_data
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2020-02-19 23:21:41 -08:00 |
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Grant Sanderson
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b373b7936a
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Move rendering to Mobject, and be smarter about caching data and vbo
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2020-02-19 23:13:29 -08:00 |
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Grant Sanderson
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671042cd20
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Replace np.clip with clip, and other small changes
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2020-02-18 22:43:06 -08:00 |
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Grant Sanderson
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d24a757609
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Have LaggedStartMap remember group
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2020-02-18 22:41:55 -08:00 |
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Grant Sanderson
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0be5abceb9
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Small bug fix
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2020-02-18 22:40:12 -08:00 |
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Grant Sanderson
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f1475463fc
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Just moving things around
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2020-02-18 22:34:22 -08:00 |
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Grant Sanderson
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0ed5acd6c6
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Adding directory for mobject_points
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2020-02-18 22:33:58 -08:00 |
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Grant Sanderson
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dd7f8aac8d
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Default unlock triangulation for pi creature
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2020-02-18 22:33:35 -08:00 |
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Grant Sanderson
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ba0d677c15
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Small fixes
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2020-02-18 22:33:22 -08:00 |
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Grant Sanderson
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b504899714
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Replace np.clip with clip
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2020-02-18 22:32:57 -08:00 |
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Grant Sanderson
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065979e2e1
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A few small formatting changes
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2020-02-18 22:32:43 -08:00 |
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Grant Sanderson
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8f8119509d
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Replace np.clip with clip
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2020-02-18 22:32:15 -08:00 |
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Grant Sanderson
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6b69ed2174
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Add a small todo
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2020-02-18 22:32:02 -08:00 |
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Grant Sanderson
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01cda8a130
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Fix a few problems with PlayingCard
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2020-02-18 22:31:49 -08:00 |
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Grant Sanderson
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8ad1c58f9e
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Fix bug with recursive paths
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2020-02-18 22:31:29 -08:00 |
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Grant Sanderson
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e9504b7010
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A few small cleanups
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2020-02-18 22:31:18 -08:00 |
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Grant Sanderson
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9f3551f43b
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Change how play/wait timing works with the window
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2020-02-18 22:30:43 -08:00 |
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Grant Sanderson
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26a872be94
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Replace rotation_matrix with rotation_matrix_transpose
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2020-02-18 22:29:56 -08:00 |
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Grant Sanderson
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54067db386
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Replace np.clip with clip
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2020-02-18 22:27:28 -08:00 |
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Grant Sanderson
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34a1896ea8
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Add custom clip function, since np.clip is evidently super slow
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2020-02-18 22:27:13 -08:00 |
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Grant Sanderson
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67d9762773
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Use quaternions to find rotation matrix
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2020-02-18 22:25:54 -08:00 |
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Grant Sanderson
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6e932a24d2
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Change defaults on when triangulation is locked...again
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2020-02-17 14:01:46 -08:00 |
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Grant Sanderson
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47daf8e7f7
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Have mobject.get_shader_info_list handle all of its submobjects
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2020-02-17 12:15:53 -08:00 |
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Grant Sanderson
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9d4b16d03f
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Moved around where batching mobjects by shader type occurs, while also pulling out some of the shader_id helper functions
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2020-02-17 12:14:40 -08:00 |
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Grant Sanderson
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673b85f129
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Prep quadratic bezier shaders to work in 3d
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2020-02-16 10:53:16 -08:00 |
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