Grant Sanderson
23bbdc63ba
Fix up fill shaders to work when being viewed from different orientations, along with several other little bugs
2020-06-03 17:10:33 -07:00
Grant Sanderson
adac5690b7
Have banner remember pis
2020-06-03 17:09:39 -07:00
Grant Sanderson
a232c32756
Changed camera frame from working in quaternions to working in Euler angles. For shame.
2020-06-03 10:38:57 -07:00
Grant Sanderson
38cc0a7174
Added glossiness to VMobjects
2020-06-02 16:18:44 -07:00
Grant Sanderson
725a7e3121
Enable 3d rotations
2020-06-01 16:21:18 -07:00
Grant Sanderson
e882356264
Small cleanups to the shader files
2020-05-31 17:31:03 -07:00
Grant Sanderson
00dcc14df1
Fixed the random-dimples-on-zeros bug while fixing up the fill shaders
2020-05-31 17:02:05 -07:00
Grant Sanderson
270e93f6f0
Merge
2020-05-30 16:53:53 -07:00
Grant Sanderson
9a8323cbb7
Changes for recent videos
2020-05-30 16:49:57 -07:00
Grant Sanderson
593c249bbd
Tiny comment
2020-05-30 16:49:27 -07:00
Grant Sanderson
ccb47db3bb
fix pixel_coords_to_space_coords
2020-05-30 16:48:01 -07:00
鹤翔万里
d83fa90606
Fix Text Class's bugs in shaders branch (the same as #1030 ) ( #1031 )
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* fix: remove the last M tag in svg files to make Text run in shaders branch
* fix: close the svg path manually to fix the bug of wrong stroke
* fix: remove Space mobjects in Text to fix the bug of TransformText
* feat: make Text and TextMobject equal in size
* this will lead to more bugs of setting color, so I delete it
* fix typo in text_mobject.py
* fix conflict of default size and height
2020-05-07 01:21:43 -07:00
Devin Neal
ec4a70ad35
Merge pull request #950 from kolibril13/patch-1
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Changed -1 to -1.0 for broader GPU suppot.
2020-04-15 22:17:07 -07:00
Grant Sanderson
6e523ed960
Clearer defaults
2020-04-12 09:54:13 -07:00
Grant Sanderson
2d0257562f
End scenes after embed
2020-04-12 09:53:29 -07:00
Grant Sanderson
0b8cb3b6e1
Leaving a note for the better color-preserving encoding
2020-04-12 09:53:14 -07:00
Grant Sanderson
1525d5ff16
Make patron screen scroll time a variable
2020-04-09 12:51:49 -07:00
Grant Sanderson
94c121bcf7
Default arrange_in_grid should have it draw rows first
2020-04-07 12:36:17 -07:00
Grant Sanderson
13f0ef30c0
Small video-specific tweaks
2020-04-06 11:57:35 -07:00
kolibril13
6eabbe943b
Changed -1 to -1.0 for broader GPU suppot.
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Some GLSL compilers are more sensitive to types than others. With this fix, my Intel HD Graphics 5500 (Broadwell GT2) gives no error on this script anymore.
2020-03-30 20:26:06 +02:00
Grant Sanderson
8384b8b46b
Fix bug with clock
2020-03-27 12:04:30 -07:00
Grant Sanderson
7c0bf2c015
Add args to VMobject.flip
2020-03-27 12:04:16 -07:00
Grant Sanderson
f7ad9e71e0
Separate time_based_updaters and non_time_updaters
2020-03-19 10:46:50 -07:00
Grant Sanderson
6880ebcbc2
Finishing touches before beta1 public and beta2 private releases
2020-03-17 10:33:02 -07:00
Grant Sanderson
23440d020f
Add pfp as abreviation for point_from_proportion
2020-03-14 16:53:02 -07:00
Grant Sanderson
ab817c0962
Fix blink
2020-03-14 16:52:33 -07:00
Grant Sanderson
b0aacda655
Add count in from
2020-03-13 14:06:08 -07:00
Grant Sanderson
d5b2160c64
Updating end screen
2020-03-13 14:05:53 -07:00
Grant Sanderson
627f122b3f
Remove VMobject.set_fill defaulting
2020-03-13 14:05:34 -07:00
Grant Sanderson
e8b0ecfede
Fix endscreen
2020-03-07 20:53:58 -08:00
Grant Sanderson
5a780dfde3
Flash did not use stroke_width
2020-03-07 20:53:48 -08:00
Grant Sanderson
0ad64329f6
Fix to NumberPlane
2020-03-06 06:17:12 -08:00
Grant Sanderson
ace2b7fea4
Don't deepcopy parents
2020-03-06 06:16:52 -08:00
Grant Sanderson
f83cfc42b1
Fix set_fill
2020-03-06 06:16:28 -08:00
Grant Sanderson
7785a06441
Move where refreshing shader uniforms happens
2020-03-06 06:16:09 -08:00
Grant Sanderson
cfe72922ca
Have rotate_vector return same type as input
2020-03-06 06:15:28 -08:00
Grant Sanderson
06123f956a
Don't deepcopy Arrow by default
2020-02-27 17:19:50 +00:00
Grant Sanderson
ed1cbe32ff
Don't copy a mobject's parents
2020-02-27 17:19:15 +00:00
Grant Sanderson
6593eab9a0
Change default stroke width of number line
2020-02-27 17:18:10 +00:00
Grant Sanderson
6e0ae83685
Small fixes
2020-02-27 17:17:53 +00:00
Grant Sanderson
40b651d661
Reformat
2020-02-27 17:17:33 +00:00
Grant Sanderson
3cc9bf7052
Bug fix to refresh_triangulation
2020-02-27 17:17:10 +00:00
Grant Sanderson
f4776626e4
Shorten name to index_labels
2020-02-27 17:16:10 +00:00
Grant Sanderson
d4790beb24
Adding pi_font
2020-02-23 22:59:53 +00:00
Grant Sanderson
60b1e284f3
Don't embed when writing to file with no preview
2020-02-23 22:59:29 +00:00
Grant Sanderson
8485ff8c76
Have vmob.set_opacity default to opacity 1 if it's not specified
2020-02-23 22:59:11 +00:00
Grant Sanderson
8159f701f4
Typo fix
2020-02-23 22:58:47 +00:00
Grant Sanderson
d794ff8bc9
Revert last change
2020-02-23 22:58:34 +00:00
Grant Sanderson
26dccfe9a7
Make input_to_graph_point always use a binary search, since graph's have uneven density now
2020-02-23 22:56:50 +00:00
Grant Sanderson
da8dc4ea03
Unlock pi creature triangulation
2020-02-23 22:56:26 +00:00