Grant Sanderson
b91284b4aa
Small shader fixes
2020-06-09 12:34:00 -07:00
Grant Sanderson
ccefbc0dea
Add is_fixed_in_frame uniform which allows mobjects to not get rotated by the camera
2020-06-08 20:27:07 -07:00
Grant Sanderson
ba7a51931d
Add shadow, and pull out lighting information to Mobject
2020-06-06 16:55:56 -07:00
Grant Sanderson
e4419204cb
Got stroke shaders working in 3d
2020-06-04 11:29:36 -07:00
Grant Sanderson
23bbdc63ba
Fix up fill shaders to work when being viewed from different orientations, along with several other little bugs
2020-06-03 17:10:33 -07:00
Grant Sanderson
38cc0a7174
Added glossiness to VMobjects
2020-06-02 16:18:44 -07:00
Grant Sanderson
e882356264
Small cleanups to the shader files
2020-05-31 17:31:03 -07:00
Grant Sanderson
00dcc14df1
Fixed the random-dimples-on-zeros bug while fixing up the fill shaders
2020-05-31 17:02:05 -07:00
kolibril13
6eabbe943b
Changed -1 to -1.0 for broader GPU suppot.
...
Some GLSL compilers are more sensitive to types than others. With this fix, my Intel HD Graphics 5500 (Broadwell GT2) gives no error on this script anymore.
2020-03-30 20:26:06 +02:00
Grant Sanderson
50c7dd7d48
Don't have fill shader use quick (flawed) sdf
2020-02-12 13:24:15 -08:00
Grant Sanderson
8638f7303a
Added quadratic bezier shader files
2020-02-03 10:52:39 -08:00