TonyCrane
b61f1473a5
release: ready to release v1.3.0
2021-12-14 13:41:44 +08:00
TonyCrane
e3d5b49a55
docs: remove deprecated config usage example
2021-12-14 13:35:50 +08:00
TonyCrane
4d6a0db1e1
docs: update changelog for #1691 and #1678
2021-12-14 13:31:44 +08:00
TonyCrane
0af46e149d
add metavar LINENO
for --embed option
2021-12-14 12:14:04 +08:00
TonyCrane
896b011d76
docs: update changelog for #1688
2021-12-14 12:11:25 +08:00
Grant Sanderson
3adaf8e325
Merge pull request #1678 from YishiMichael/master
...
Construct `MTex`
2021-12-13 16:09:55 -08:00
Grant Sanderson
8762177df5
Merge pull request #1691 from 3b1b/video-work
...
Video work
2021-12-13 16:07:42 -08:00
Grant Sanderson
a1d51474ea
Add GlowDot
2021-12-13 16:03:57 -08:00
Grant Sanderson
83841ae415
Add Dodecahedron
2021-12-13 16:03:46 -08:00
Grant Sanderson
b81f244c3c
Inserted "self.embed" line should match passed in line number
2021-12-13 16:03:36 -08:00
Grant Sanderson
7023548ec6
Fix TransformMatchingParts bug
2021-12-13 16:03:12 -08:00
Grant Sanderson
758f329a06
Use array copy when checking need for refreshing triangulation
2021-12-13 16:02:47 -08:00
Grant Sanderson
8f1dfabff0
VectorizedPoint should call __init__ for both super classes
2021-12-13 16:02:10 -08:00
Grant Sanderson
7fa01d5de8
Small formatting change
2021-12-13 16:01:54 -08:00
Michael W
0de303d5e0
Some refactors
...
- Split out `_TexParser` class
- Replace `math_mode` parameter with `tex_environment`
- Fix the bug that braces following even number of backslashes aren't matched
2021-12-13 21:01:27 +08:00
Michael W
155839bde9
Add unbreakable_commands
parameter
2021-12-13 12:46:29 +08:00
Grant Sanderson
3a1e5e1bcf
Remove old implementation for SurfaceMesh
2021-12-07 10:07:49 -08:00
Grant Sanderson
264f7b1172
Add Circle.get_radius
2021-12-07 10:07:25 -08:00
Grant Sanderson
85e90a1488
Don't print info for pre-run scene
2021-12-07 10:07:15 -08:00
Grant Sanderson
f8e6e7df3c
Update progress display for full scene render
2021-12-07 10:06:48 -08:00
Grant Sanderson
5dd7cce67f
Have Scene.wait only go through full progression during skipping when there are time-based updaters
2021-12-07 10:05:33 -08:00
Grant Sanderson
f21a4a4696
Only stop skipping if the scene wasn't originally meant to be
2021-12-07 10:04:28 -08:00
Grant Sanderson
98b0d266d2
Make sure skip_animations and start_at_animation_number play well together
2021-12-07 10:03:10 -08:00
Michael W
6821a7c20e
Handle empty strings
2021-12-07 14:12:08 +08:00
Michael W
00f72da493
Some small refactor
2021-12-07 13:17:48 +08:00
Michael W
744916507c
Add a debugging method
2021-12-07 12:55:52 +08:00
Michael W
88d863c1d7
Support get_tex()
for submobjects of MTex
2021-12-07 00:34:07 +08:00
Michael W
d7dcc9d76f
Recover file
2021-12-07 00:32:12 +08:00
Michael W
4631508b7d
Add get_tex()
method
2021-12-06 13:48:17 +08:00
Michael W
8803088121
Fix bugs concerned with child environments
2021-12-06 09:44:59 +08:00
Michael W
1d466cb299
Add Exception for indices_of_part()
2021-12-05 22:17:09 +08:00
Michael W
5a1f00b1cb
Add TransformMatchingMTex
2021-12-05 11:46:15 +08:00
Michael W
17d31045b2
Add TransformMatchingMTex
2021-12-05 11:45:42 +08:00
Michael W
950466c1da
Some refactors
2021-12-05 10:21:55 +08:00
Michael W
62151e52f1
Merge branch '3b1b:master' into master
2021-12-01 08:42:17 +08:00
Grant Sanderson
b4ce0b910c
Merge pull request #1688 from 3b1b/video-work
...
Video work
2021-11-30 11:45:57 -08:00
Grant Sanderson
9dd1f47dab
Create single progress display for full scene render
...
When a scene is written to file, it will now do a preliminary run of a copy of the scene with skip_animations turned on to count the total frames, which has the added benefit of catching runtime errors early, and allowing an quicker preview of the last frame to be sure everything will render as expected.
The Progress display bars for individual animations are replaced with a more global progress display bar showing the full render time for the scene.
This has the downside that all the non-rendering computations in a scene are run twice, so any scene with slow computations unrelated to rendering will take longer. But those are rarer, so the benefits seem worth it.
2021-11-30 11:41:33 -08:00
Grant Sanderson
49743daf32
Add Mobject.insert_submobject method
2021-11-30 11:30:50 -08:00
Grant Sanderson
ba23fbe71e
Make sure Mobject.is_fixed_in_frame stays updated with uniforms
2021-11-30 11:30:34 -08:00
Grant Sanderson
ee1594a3cb
Match fix_in_frame status for FlashAround mobject
2021-11-30 11:29:12 -08:00
Grant Sanderson
e9afb0ee33
Fix tiny PEP errors
2021-11-30 11:28:26 -08:00
Michael W
8b1715379d
Some small refactors
2021-11-29 09:48:00 +08:00
Michael W
2501fac32f
Some small refactors
2021-11-29 09:38:48 +08:00
Michael W
1aec0462ec
Some small refactors
2021-11-29 01:43:48 +08:00
Michael W
83c70a59d8
Sort superscripts and subscripts in submobjects
2021-11-29 01:15:38 +08:00
Michael W
9b8a6e7ff8
Merge branch '3b1b:master' into master
2021-11-28 23:38:23 +08:00
Michael W
758f2ec236
Some small refactor
2021-11-28 23:38:12 +08:00
TonyCrane
d9cac38618
update changelog
2021-11-28 18:50:57 +08:00
Michael W
e8ebfa312b
Prevent infinite loops from unexpected inputs
2021-11-28 13:26:54 +08:00
Michael W
dae24891fa
Add get_all_isolated_substrings
method
2021-11-28 13:03:33 +08:00