Commit graph

4334 commits

Author SHA1 Message Date
TonyCrane
b61f1473a5
release: ready to release v1.3.0 2021-12-14 13:41:44 +08:00
TonyCrane
e3d5b49a55
docs: remove deprecated config usage example 2021-12-14 13:35:50 +08:00
TonyCrane
4d6a0db1e1
docs: update changelog for #1691 and #1678 2021-12-14 13:31:44 +08:00
TonyCrane
0af46e149d
add metavar LINENO for --embed option 2021-12-14 12:14:04 +08:00
TonyCrane
896b011d76
docs: update changelog for #1688 2021-12-14 12:11:25 +08:00
Grant Sanderson
3adaf8e325
Merge pull request #1678 from YishiMichael/master
Construct `MTex`
2021-12-13 16:09:55 -08:00
Grant Sanderson
8762177df5
Merge pull request #1691 from 3b1b/video-work
Video work
2021-12-13 16:07:42 -08:00
Grant Sanderson
a1d51474ea Add GlowDot 2021-12-13 16:03:57 -08:00
Grant Sanderson
83841ae415 Add Dodecahedron 2021-12-13 16:03:46 -08:00
Grant Sanderson
b81f244c3c Inserted "self.embed" line should match passed in line number 2021-12-13 16:03:36 -08:00
Grant Sanderson
7023548ec6 Fix TransformMatchingParts bug 2021-12-13 16:03:12 -08:00
Grant Sanderson
758f329a06 Use array copy when checking need for refreshing triangulation 2021-12-13 16:02:47 -08:00
Grant Sanderson
8f1dfabff0 VectorizedPoint should call __init__ for both super classes 2021-12-13 16:02:10 -08:00
Grant Sanderson
7fa01d5de8 Small formatting change 2021-12-13 16:01:54 -08:00
Michael W
0de303d5e0
Some refactors
- Split out `_TexParser` class
- Replace `math_mode` parameter with `tex_environment`
- Fix the bug that braces following even number of backslashes aren't matched
2021-12-13 21:01:27 +08:00
Michael W
155839bde9
Add unbreakable_commands parameter 2021-12-13 12:46:29 +08:00
Grant Sanderson
3a1e5e1bcf Remove old implementation for SurfaceMesh 2021-12-07 10:07:49 -08:00
Grant Sanderson
264f7b1172 Add Circle.get_radius 2021-12-07 10:07:25 -08:00
Grant Sanderson
85e90a1488 Don't print info for pre-run scene 2021-12-07 10:07:15 -08:00
Grant Sanderson
f8e6e7df3c Update progress display for full scene render 2021-12-07 10:06:48 -08:00
Grant Sanderson
5dd7cce67f Have Scene.wait only go through full progression during skipping when there are time-based updaters 2021-12-07 10:05:33 -08:00
Grant Sanderson
f21a4a4696 Only stop skipping if the scene wasn't originally meant to be 2021-12-07 10:04:28 -08:00
Grant Sanderson
98b0d266d2 Make sure skip_animations and start_at_animation_number play well together 2021-12-07 10:03:10 -08:00
Michael W
6821a7c20e
Handle empty strings 2021-12-07 14:12:08 +08:00
Michael W
00f72da493
Some small refactor 2021-12-07 13:17:48 +08:00
Michael W
744916507c
Add a debugging method 2021-12-07 12:55:52 +08:00
Michael W
88d863c1d7
Support get_tex() for submobjects of MTex 2021-12-07 00:34:07 +08:00
Michael W
d7dcc9d76f
Recover file 2021-12-07 00:32:12 +08:00
Michael W
4631508b7d
Add get_tex() method 2021-12-06 13:48:17 +08:00
Michael W
8803088121
Fix bugs concerned with child environments 2021-12-06 09:44:59 +08:00
Michael W
1d466cb299
Add Exception for indices_of_part() 2021-12-05 22:17:09 +08:00
Michael W
5a1f00b1cb
Add TransformMatchingMTex 2021-12-05 11:46:15 +08:00
Michael W
17d31045b2
Add TransformMatchingMTex 2021-12-05 11:45:42 +08:00
Michael W
950466c1da
Some refactors 2021-12-05 10:21:55 +08:00
Michael W
62151e52f1
Merge branch '3b1b:master' into master 2021-12-01 08:42:17 +08:00
Grant Sanderson
b4ce0b910c
Merge pull request #1688 from 3b1b/video-work
Video work
2021-11-30 11:45:57 -08:00
Grant Sanderson
9dd1f47dab Create single progress display for full scene render
When a scene is written to file, it will now do a preliminary run of a copy of the scene with skip_animations turned on to count the total frames, which has the added benefit of catching runtime errors early, and allowing an quicker preview of the last frame to be sure everything will render as expected.

The Progress display bars for individual animations are replaced with a more global progress display bar showing the full render time for the scene.

This has the downside that all the non-rendering computations in a scene are run twice, so any scene with slow computations unrelated to rendering will take longer. But those are rarer, so the benefits seem worth it.
2021-11-30 11:41:33 -08:00
Grant Sanderson
49743daf32 Add Mobject.insert_submobject method 2021-11-30 11:30:50 -08:00
Grant Sanderson
ba23fbe71e Make sure Mobject.is_fixed_in_frame stays updated with uniforms 2021-11-30 11:30:34 -08:00
Grant Sanderson
ee1594a3cb Match fix_in_frame status for FlashAround mobject 2021-11-30 11:29:12 -08:00
Grant Sanderson
e9afb0ee33 Fix tiny PEP errors 2021-11-30 11:28:26 -08:00
Michael W
8b1715379d
Some small refactors 2021-11-29 09:48:00 +08:00
Michael W
2501fac32f
Some small refactors 2021-11-29 09:38:48 +08:00
Michael W
1aec0462ec
Some small refactors 2021-11-29 01:43:48 +08:00
Michael W
83c70a59d8
Sort superscripts and subscripts in submobjects 2021-11-29 01:15:38 +08:00
Michael W
9b8a6e7ff8
Merge branch '3b1b:master' into master 2021-11-28 23:38:23 +08:00
Michael W
758f2ec236
Some small refactor 2021-11-28 23:38:12 +08:00
TonyCrane
d9cac38618
update changelog 2021-11-28 18:50:57 +08:00
Michael W
e8ebfa312b
Prevent infinite loops from unexpected inputs 2021-11-28 13:26:54 +08:00
Michael W
dae24891fa
Add get_all_isolated_substrings method 2021-11-28 13:03:33 +08:00