Grant Sanderson
7cec2e50d5
Rename: ParametricFunction -> ParametricCurve
2020-06-06 11:03:23 -07:00
Grant Sanderson
7c1f560ae2
Change fallback unit normal to be in negative y-direction
2020-06-06 10:57:07 -07:00
Grant Sanderson
98ac6a06f2
Small cleanup
2020-06-06 10:56:46 -07:00
Grant Sanderson
4385fc75d0
Change TipableVMobject to take in all tip_config at one spot
2020-06-06 10:56:23 -07:00
Grant Sanderson
274ebe7a52
Change stroke shader to effectively project down to a flat plane before drawing, but to remember z information via gl_Position and lighting.
2020-06-06 09:26:18 -07:00
Grant Sanderson
1a5fb207ae
Reconfigured how to initialize axes and number planes. Hopefully much more sensible this way
2020-06-05 19:24:35 -07:00
Grant Sanderson
fbe917d461
Add height to DecimalNumber config
2020-06-05 17:57:44 -07:00
Grant Sanderson
5c23e93547
Reconfigure NumberLine, the whole interface felt very weird
2020-06-05 17:57:21 -07:00
Grant Sanderson
cbc5bff1c0
Setup for new project
2020-06-05 16:33:30 -07:00
Grant Sanderson
d89bf9b635
Added SGroups
2020-06-05 13:37:06 -07:00
Grant Sanderson
83b2932e02
A few more surface types
2020-06-05 13:24:26 -07:00
Grant Sanderson
51eb9de9d0
A little cleaning up of 3d axes. More to come
2020-06-05 13:24:14 -07:00
Grant Sanderson
a204e422a5
Get rid of do-nothing self.ctx.multisample line
2020-06-05 13:23:38 -07:00
Grant Sanderson
e5a215cbd6
Have rectangles drawn in ccw order
2020-06-05 13:23:15 -07:00
Grant Sanderson
a3e76334a6
Nix shade_in_3d stuff
2020-06-05 13:22:53 -07:00
Grant Sanderson
b4fb0955a6
Get rid of sheen factor
2020-06-05 13:21:59 -07:00
Grant Sanderson
b2137f2746
Fixed z_to_vector for vectors on z-axis
2020-06-05 13:21:35 -07:00
Grant Sanderson
cacfe67fe1
ParametricSurface replaces the role of SurfaceMobject, and instead of tracking normals infinitesimal nudges are tracked
2020-06-05 11:12:52 -07:00
Grant Sanderson
efe15cf2f0
normalize_along_axis
2020-06-05 11:12:11 -07:00
Grant Sanderson
a62a4ae02b
Make sure Point has points of type float
2020-06-05 11:11:46 -07:00
Grant Sanderson
54598f92c7
Remove unnecessary import
2020-06-05 11:11:11 -07:00
Grant Sanderson
2b931dc7a2
Improvements to surfaces, with textured surfaces available
2020-06-04 17:17:38 -07:00
Grant Sanderson
4c33b99d39
Very rudimentary 3dSurface type
2020-06-04 15:41:20 -07:00
Grant Sanderson
e4419204cb
Got stroke shaders working in 3d
2020-06-04 11:29:36 -07:00
Grant Sanderson
23bbdc63ba
Fix up fill shaders to work when being viewed from different orientations, along with several other little bugs
2020-06-03 17:10:33 -07:00
Grant Sanderson
adac5690b7
Have banner remember pis
2020-06-03 17:09:39 -07:00
Grant Sanderson
a232c32756
Changed camera frame from working in quaternions to working in Euler angles. For shame.
2020-06-03 10:38:57 -07:00
Grant Sanderson
38cc0a7174
Added glossiness to VMobjects
2020-06-02 16:18:44 -07:00
Grant Sanderson
725a7e3121
Enable 3d rotations
2020-06-01 16:21:18 -07:00
Grant Sanderson
e882356264
Small cleanups to the shader files
2020-05-31 17:31:03 -07:00
Grant Sanderson
00dcc14df1
Fixed the random-dimples-on-zeros bug while fixing up the fill shaders
2020-05-31 17:02:05 -07:00
Grant Sanderson
270e93f6f0
Merge
2020-05-30 16:53:53 -07:00
Grant Sanderson
9a8323cbb7
Changes for recent videos
2020-05-30 16:49:57 -07:00
Grant Sanderson
593c249bbd
Tiny comment
2020-05-30 16:49:27 -07:00
Grant Sanderson
ccb47db3bb
fix pixel_coords_to_space_coords
2020-05-30 16:48:01 -07:00
鹤翔万里
d83fa90606
Fix Text Class's bugs in shaders branch (the same as #1030 ) ( #1031 )
...
* fix: remove the last M tag in svg files to make Text run in shaders branch
* fix: close the svg path manually to fix the bug of wrong stroke
* fix: remove Space mobjects in Text to fix the bug of TransformText
* feat: make Text and TextMobject equal in size
* this will lead to more bugs of setting color, so I delete it
* fix typo in text_mobject.py
* fix conflict of default size and height
2020-05-07 01:21:43 -07:00
Devin Neal
ec4a70ad35
Merge pull request #950 from kolibril13/patch-1
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Changed -1 to -1.0 for broader GPU suppot.
2020-04-15 22:17:07 -07:00
Grant Sanderson
965564853b
Published pdf video
2020-04-12 09:54:20 -07:00
Grant Sanderson
6e523ed960
Clearer defaults
2020-04-12 09:54:13 -07:00
Grant Sanderson
2d0257562f
End scenes after embed
2020-04-12 09:53:29 -07:00
Grant Sanderson
0b8cb3b6e1
Leaving a note for the better color-preserving encoding
2020-04-12 09:53:14 -07:00
Grant Sanderson
50e00a3a89
Updates to scenes before early release of (the actual) beta2
2020-04-09 12:52:13 -07:00
Grant Sanderson
1525d5ff16
Make patron screen scroll time a variable
2020-04-09 12:51:49 -07:00
Grant Sanderson
427ad698fe
Animation for reworked beta2
2020-04-07 12:36:32 -07:00
Grant Sanderson
94c121bcf7
Default arrange_in_grid should have it draw rows first
2020-04-07 12:36:17 -07:00
Grant Sanderson
13f0ef30c0
Small video-specific tweaks
2020-04-06 11:57:35 -07:00
kolibril13
6eabbe943b
Changed -1 to -1.0 for broader GPU suppot.
...
Some GLSL compilers are more sensitive to types than others. With this fix, my Intel HD Graphics 5500 (Broadwell GT2) gives no error on this script anymore.
2020-03-30 20:26:06 +02:00
Grant Sanderson
2ce0b72c44
Final scenes for SIR video
2020-03-27 12:04:42 -07:00
Grant Sanderson
8384b8b46b
Fix bug with clock
2020-03-27 12:04:30 -07:00
Grant Sanderson
7c0bf2c015
Add args to VMobject.flip
2020-03-27 12:04:16 -07:00