Grant Sanderson
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725a7e3121
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Enable 3d rotations
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2020-06-01 16:21:18 -07:00 |
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Grant Sanderson
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2d0257562f
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End scenes after embed
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2020-04-12 09:53:29 -07:00 |
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Grant Sanderson
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0b8cb3b6e1
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Leaving a note for the better color-preserving encoding
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2020-04-12 09:53:14 -07:00 |
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Grant Sanderson
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7785a06441
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Move where refreshing shader uniforms happens
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2020-03-06 06:16:09 -08:00 |
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Grant Sanderson
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60b1e284f3
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Don't embed when writing to file with no preview
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2020-02-23 22:59:29 +00:00 |
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Grant Sanderson
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7b198545bb
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Get rid of old methods
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2020-02-22 13:20:22 -08:00 |
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Grant Sanderson
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ea59950b2c
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Have mobjects track family and parents more directly
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2020-02-21 10:56:40 -08:00 |
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Grant Sanderson
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ad1caca45e
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Remove get_moving_mobjects
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2020-02-19 23:26:54 -08:00 |
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Grant Sanderson
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51167e19fe
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Rename and move around lock_static_mobject_data
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2020-02-19 23:21:41 -08:00 |
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Grant Sanderson
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b373b7936a
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Move rendering to Mobject, and be smarter about caching data and vbo
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2020-02-19 23:13:29 -08:00 |
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Grant Sanderson
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9f3551f43b
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Change how play/wait timing works with the window
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2020-02-18 22:30:43 -08:00 |
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Grant Sanderson
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9d4b16d03f
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Moved around where batching mobjects by shader type occurs, while also pulling out some of the shader_id helper functions
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2020-02-17 12:14:40 -08:00 |
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Grant Sanderson
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dc8eb317dd
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Improving embed
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2020-02-14 16:26:49 -08:00 |
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Grant Sanderson
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8402b9ea53
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Add mouse points, embed, and move mobject updating to update_frame
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2020-02-14 15:30:44 -08:00 |
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Grant Sanderson
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b73ebb9cf5
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Go back to scene recomputing mobject families on each frame, and fix a bug with skipping
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2020-02-14 11:55:07 -08:00 |
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Grant Sanderson
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cfbcd9faa8
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Remove distinction between moving mobjects and static mobjects...computations to figure this out may now outweigh the actual render times they save
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2020-02-13 15:42:53 -08:00 |
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Grant Sanderson
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176079b678
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Note that ZoomedScene is broken
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2020-02-13 10:50:56 -08:00 |
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Grant Sanderson
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183bae0825
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Move window operations to Scene
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2020-02-13 10:42:07 -08:00 |
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Grant Sanderson
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c591954fc3
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Small formatting change
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2020-02-13 10:41:55 -08:00 |
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Grant Sanderson
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960e918e61
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Basic preview window
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2020-02-11 19:51:19 -08:00 |
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Grant Sanderson
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2cf21fd0ad
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Add file opening operations to SceneFileWriter
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2020-02-11 19:50:36 -08:00 |
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Grant Sanderson
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0fe05ce07d
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Starting to chase scene to account for a shader-based camera
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2020-02-04 15:28:50 -08:00 |
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Grant Sanderson
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8488b9053d
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Removed live_streaming conditions, as those don't work anyway and will be replaced in functionality soon. Also have the ffmpeg pipe take in raw bytes directly, rather than going through the intermediary of a numpy array
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2020-02-04 15:26:09 -08:00 |
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Grant Sanderson
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40c8b7db76
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Removed the option for displaying to excluse submobjects
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2020-01-16 11:04:11 -08:00 |
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Grant Sanderson
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1609be6d49
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Created and moved extract_mobject_family_members and restructure_list_to_exclude_certain_family_members functions
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2020-01-15 18:30:58 -08:00 |
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Grant Sanderson
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1917349c4a
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Removed foreground mobjects
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2020-01-15 18:01:28 -08:00 |
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Grant Sanderson
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77acc999cd
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Rename number_line_config to axis_config
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2020-01-15 15:40:30 -08:00 |
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Grant Sanderson
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1279f040da
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Temporarily adding input_file_path to SceneFileWrite config. Not sure why this isn't there already, or if there are problems with setting a default, but it fixed a weird bug that had arisen
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2020-01-11 17:14:02 -08:00 |
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Devin Neal
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bcb8824e2c
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Merge pull request #698 from Elteoremadebeethoven/master_3b1b
Solve issue add sound in Windows 10
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2019-11-06 16:21:58 -08:00 |
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Grant Sanderson
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c79474a57c
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Small changes to the ffmpeg args when writing video files
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2019-10-28 14:40:46 -07:00 |
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Grant Sanderson
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f54b2ac81a
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Don't add sound while skipping animations
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2019-09-10 13:26:30 -07:00 |
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Alexander Vázquez
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32abbb9371
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Change way to remove sound_file_path
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2019-08-20 01:34:13 -05:00 |
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xy-23
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519f82f1e7
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Fix tqdm display problem in windows
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2019-07-26 16:45:52 +08:00 |
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Grant Sanderson
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61bb4944fa
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Remove borken save_as_gif lines
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2019-07-24 20:36:44 -07:00 |
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Devin Neal
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3ec231f0ca
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add video_output_dir flag
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2019-06-21 22:52:16 -07:00 |
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Grant Sanderson
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2ccf83c0aa
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Change output folder heirarchy back to grouping files of similar types, rather grouping them as parts of the same scene
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2019-06-13 16:15:02 -07:00 |
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Devin Neal
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f81c275631
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make media, tex, and video directories configurable via flags
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2019-06-04 20:51:18 -07:00 |
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Devin Neal
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caa4577cd1
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reorganize media file tree
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2019-06-03 23:41:05 -07:00 |
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Charly
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c42ae8a55b
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add option -i to save as gif (#529)
* add option -i to save as gif
* re-add -c command
* No longer needs to save mp4 first
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2019-06-02 12:13:22 -07:00 |
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Grant Sanderson
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6e6dd260da
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Merge branch 'master' of github.com:3b1b/manim into diffyq
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2019-05-24 15:06:59 -07:00 |
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Grant Sanderson
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bf8f517b49
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Changed SceneFileWriter.get_default_file_name
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2019-05-24 15:05:20 -07:00 |
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Devin Neal
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19a98ea6bd
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fix mishandled relative paths
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2019-05-01 01:16:56 -07:00 |
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Devin Neal
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8d621e7cca
|
tweak travis configuration
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2019-04-30 21:52:34 -07:00 |
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Grant Sanderson
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14a9316643
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Make sure skipped wait calls use a longer dt
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2019-04-16 12:50:56 -07:00 |
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Grant Sanderson
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cc7c2cfb73
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Remove Transform(...).update(1) call from GraphScene
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2019-04-11 09:55:56 -07:00 |
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Grant Sanderson
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982d437267
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Use get_family_updaters to test if a mobject should be drawn during every frame of an animation
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2019-04-04 14:29:52 -07:00 |
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Grant Sanderson
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9c381d15b6
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ThreeDScene was still using continual animation constructs
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2019-03-25 16:43:40 -07:00 |
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Grant Sanderson
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ecb9184e1a
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Small addition for clarity
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2019-03-19 17:31:03 -07:00 |
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Grant Sanderson
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d0b2d8ee5e
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Small changes to LinearTransformationScene
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2019-03-18 14:35:33 -07:00 |
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Grant Sanderson
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bbf7cac78c
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Small renaming save_image -> save_final_image, which is more honest
|
2019-03-16 22:11:19 -07:00 |
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