Commit graph

104 commits

Author SHA1 Message Date
Grant Sanderson
725a7e3121 Enable 3d rotations 2020-06-01 16:21:18 -07:00
Grant Sanderson
2d0257562f End scenes after embed 2020-04-12 09:53:29 -07:00
Grant Sanderson
0b8cb3b6e1 Leaving a note for the better color-preserving encoding 2020-04-12 09:53:14 -07:00
Grant Sanderson
7785a06441 Move where refreshing shader uniforms happens 2020-03-06 06:16:09 -08:00
Grant Sanderson
60b1e284f3 Don't embed when writing to file with no preview 2020-02-23 22:59:29 +00:00
Grant Sanderson
7b198545bb Get rid of old methods 2020-02-22 13:20:22 -08:00
Grant Sanderson
ea59950b2c Have mobjects track family and parents more directly 2020-02-21 10:56:40 -08:00
Grant Sanderson
ad1caca45e Remove get_moving_mobjects 2020-02-19 23:26:54 -08:00
Grant Sanderson
51167e19fe Rename and move around lock_static_mobject_data 2020-02-19 23:21:41 -08:00
Grant Sanderson
b373b7936a Move rendering to Mobject, and be smarter about caching data and vbo 2020-02-19 23:13:29 -08:00
Grant Sanderson
9f3551f43b Change how play/wait timing works with the window 2020-02-18 22:30:43 -08:00
Grant Sanderson
9d4b16d03f Moved around where batching mobjects by shader type occurs, while also pulling out some of the shader_id helper functions 2020-02-17 12:14:40 -08:00
Grant Sanderson
dc8eb317dd Improving embed 2020-02-14 16:26:49 -08:00
Grant Sanderson
8402b9ea53 Add mouse points, embed, and move mobject updating to update_frame 2020-02-14 15:30:44 -08:00
Grant Sanderson
b73ebb9cf5 Go back to scene recomputing mobject families on each frame, and fix a bug with skipping 2020-02-14 11:55:07 -08:00
Grant Sanderson
cfbcd9faa8 Remove distinction between moving mobjects and static mobjects...computations to figure this out may now outweigh the actual render times they save 2020-02-13 15:42:53 -08:00
Grant Sanderson
176079b678 Note that ZoomedScene is broken 2020-02-13 10:50:56 -08:00
Grant Sanderson
183bae0825 Move window operations to Scene 2020-02-13 10:42:07 -08:00
Grant Sanderson
c591954fc3 Small formatting change 2020-02-13 10:41:55 -08:00
Grant Sanderson
960e918e61 Basic preview window 2020-02-11 19:51:19 -08:00
Grant Sanderson
2cf21fd0ad Add file opening operations to SceneFileWriter 2020-02-11 19:50:36 -08:00
Grant Sanderson
0fe05ce07d Starting to chase scene to account for a shader-based camera 2020-02-04 15:28:50 -08:00
Grant Sanderson
8488b9053d Removed live_streaming conditions, as those don't work anyway and will be replaced in functionality soon. Also have the ffmpeg pipe take in raw bytes directly, rather than going through the intermediary of a numpy array 2020-02-04 15:26:09 -08:00
Grant Sanderson
40c8b7db76 Removed the option for displaying to excluse submobjects 2020-01-16 11:04:11 -08:00
Grant Sanderson
1609be6d49 Created and moved extract_mobject_family_members and restructure_list_to_exclude_certain_family_members functions 2020-01-15 18:30:58 -08:00
Grant Sanderson
1917349c4a Removed foreground mobjects 2020-01-15 18:01:28 -08:00
Grant Sanderson
77acc999cd Rename number_line_config to axis_config 2020-01-15 15:40:30 -08:00
Grant Sanderson
1279f040da Temporarily adding input_file_path to SceneFileWrite config. Not sure why this isn't there already, or if there are problems with setting a default, but it fixed a weird bug that had arisen 2020-01-11 17:14:02 -08:00
Devin Neal
bcb8824e2c
Merge pull request #698 from Elteoremadebeethoven/master_3b1b
Solve issue add sound in Windows 10
2019-11-06 16:21:58 -08:00
Grant Sanderson
c79474a57c Small changes to the ffmpeg args when writing video files 2019-10-28 14:40:46 -07:00
Grant Sanderson
f54b2ac81a Don't add sound while skipping animations 2019-09-10 13:26:30 -07:00
Alexander Vázquez
32abbb9371
Change way to remove sound_file_path 2019-08-20 01:34:13 -05:00
xy-23
519f82f1e7 Fix tqdm display problem in windows 2019-07-26 16:45:52 +08:00
Grant Sanderson
61bb4944fa Remove borken save_as_gif lines 2019-07-24 20:36:44 -07:00
Devin Neal
3ec231f0ca add video_output_dir flag 2019-06-21 22:52:16 -07:00
Grant Sanderson
2ccf83c0aa Change output folder heirarchy back to grouping files of similar types, rather grouping them as parts of the same scene 2019-06-13 16:15:02 -07:00
Devin Neal
f81c275631 make media, tex, and video directories configurable via flags 2019-06-04 20:51:18 -07:00
Devin Neal
caa4577cd1 reorganize media file tree 2019-06-03 23:41:05 -07:00
Charly
c42ae8a55b add option -i to save as gif (#529)
* add option -i to save as gif

* re-add -c command

* No longer needs to save mp4 first
2019-06-02 12:13:22 -07:00
Grant Sanderson
6e6dd260da Merge branch 'master' of github.com:3b1b/manim into diffyq 2019-05-24 15:06:59 -07:00
Grant Sanderson
bf8f517b49 Changed SceneFileWriter.get_default_file_name 2019-05-24 15:05:20 -07:00
Devin Neal
19a98ea6bd fix mishandled relative paths 2019-05-01 01:16:56 -07:00
Devin Neal
8d621e7cca tweak travis configuration 2019-04-30 21:52:34 -07:00
Grant Sanderson
14a9316643 Make sure skipped wait calls use a longer dt 2019-04-16 12:50:56 -07:00
Grant Sanderson
cc7c2cfb73 Remove Transform(...).update(1) call from GraphScene 2019-04-11 09:55:56 -07:00
Grant Sanderson
982d437267 Use get_family_updaters to test if a mobject should be drawn during every frame of an animation 2019-04-04 14:29:52 -07:00
Grant Sanderson
9c381d15b6 ThreeDScene was still using continual animation constructs 2019-03-25 16:43:40 -07:00
Grant Sanderson
ecb9184e1a Small addition for clarity 2019-03-19 17:31:03 -07:00
Grant Sanderson
d0b2d8ee5e Small changes to LinearTransformationScene 2019-03-18 14:35:33 -07:00
Grant Sanderson
bbf7cac78c Small renaming save_image -> save_final_image, which is more honest 2019-03-16 22:11:19 -07:00