Commit graph

6212 commits

Author SHA1 Message Date
Grant Sanderson
d1b1df64a5 Ensure Window's scene always points back to window
Issues can arise in the few milliseconds of startup otherwise.
2023-02-04 16:51:14 -08:00
Grant Sanderson
4e90a77fcd Change type hint on LaggedStart to accept any functions outputting animations 2023-02-04 16:50:12 -08:00
Grant Sanderson
7d1330fa68 Check if mobject_uniforms is None 2023-02-04 16:49:32 -08:00
Grant Sanderson
c918e84784 Change default progress bar format 2023-02-03 18:10:29 -08:00
Grant Sanderson
e3b95276fa Update TexTransformExample, and pull out TexIndexing 2023-02-03 17:48:51 -08:00
Grant Sanderson
3bf9e40aba Add more lenient tolerance to Mobject.has_same_shape_as 2023-02-03 17:35:20 -08:00
Grant Sanderson
fab917ccee Improve TransformMatchingString to match longest common substrings by default 2023-02-03 17:28:27 -08:00
Grant Sanderson
b8fe7b0172 Note that restoring state affects the mobject list 2023-02-03 17:28:00 -08:00
Grant Sanderson
a54d1eddfc Set default pixel format to yuv420p 2023-02-03 12:48:56 -08:00
Grant Sanderson
e1bb360e0b Add CLI args for setting video codec and pixel forma 2023-02-03 12:46:01 -08:00
Grant Sanderson
12dc124d72 Revert to simple progress_description_len default 2023-02-03 11:46:03 -08:00
Grant Sanderson
bc107787cc Clean up get_scenes_to_render 2023-02-03 11:45:47 -08:00
Grant Sanderson
b25f022859 Make it an option (default to false) to prerun a scene to calculate its number of frames 2023-02-03 11:06:07 -08:00
Grant Sanderson
7c561d3757 Edit set_program_uniform 2023-02-03 11:05:40 -08:00
Grant Sanderson
ac3db9b636 Add set_program_uniform function 2023-02-02 21:13:18 -08:00
Grant Sanderson
772ea792d0 Add check for null VMobject in shader init 2023-02-02 21:12:42 -08:00
Grant Sanderson
ee08c552bf Remove ShaderWrapper.get_program_id 2023-02-02 20:49:13 -08:00
Grant Sanderson
c4777015fc FIx Mobject.replace_shader_code 2023-02-02 20:47:55 -08:00
Grant Sanderson
d10745a379 Have CameraFrame.get_view_matrix and and CameraFrame.get_implied_camera_location use _data_has_changed instead of a refresh arg 2023-02-02 20:47:12 -08:00
Grant Sanderson
88959df7a8 Use set_color instead of set_rgba_array in vector_field 2023-02-02 18:24:12 -08:00
Grant Sanderson
3d0fe27c55 Simplify VMobject.set_rgba_array 2023-02-02 18:23:41 -08:00
Grant Sanderson
4629e08769 Ensure joint_products are computed at both the start and end of an animation 2023-02-02 18:17:12 -08:00
Grant Sanderson
009f9dd18b Don't call become at the end of Transform 2023-02-02 18:16:44 -08:00
Grant Sanderson
7f940fbee4 Change how ShaderWrapper uniforms are handled 2023-02-02 17:45:52 -08:00
Grant Sanderson
fbcbbc9a58
Merge pull request #1988 from 3b1b/video-work
Several minor fixes
2023-02-02 16:28:43 -08:00
Grant Sanderson
1dcc678b2f Make sure animating a VGroup uniforms will have an effect 2023-02-02 16:18:09 -08:00
Grant Sanderson
ad2e7144b4 Lock uniform keys, the same way data keys are 2023-02-02 16:17:26 -08:00
Grant Sanderson
e36719a21b Use resize_points in Mobject.set_data 2023-02-02 15:37:10 -08:00
Grant Sanderson
c4d698a169 Have Transform only copy target_mobject if it must 2023-02-02 15:36:58 -08:00
Grant Sanderson
0e60b124eb Only compute const_data_keys for unlocked data 2023-02-02 15:02:55 -08:00
Grant Sanderson
d263fa23fa
Merge pull request #1986 from 3b1b/video-work
A few small performance improvements
2023-02-02 14:49:49 -08:00
Grant Sanderson
6f2cbc4d1f Merge branch 'master' of github.com:3b1b/manim into video-work 2023-02-02 14:47:44 -08:00
Grant Sanderson
4e674e571c
Merge pull request #1987 from 3b1b/interactive-scene-update
Interactive scene update
2023-02-02 14:47:32 -08:00
Grant Sanderson
be602930c3 Check that scene has a camera frame in pixel_to_point_coords 2023-02-02 14:46:07 -08:00
Grant Sanderson
9cadfa1818 Make it so that copying a mobject will copy its name, if applicable 2023-02-02 14:46:07 -08:00
Grant Sanderson
b9d37a9f7e Add copy_frame_anim_call 2023-02-02 14:46:07 -08:00
Grant Sanderson
d0c6d4d386 Accept list of Vect3 as an input to Mobject.set_points 2023-02-02 14:46:07 -08:00
Grant Sanderson
3c0d682efc Change clicking behavior in InteractiveScene 2023-02-02 14:46:07 -08:00
Grant Sanderson
63dbe3b23f More direct check for family_members_with_points 2023-02-02 14:32:55 -08:00
Grant Sanderson
bd89056c8e Only recalculate outer_vert_indices when points are resized 2023-02-02 14:29:37 -08:00
Grant Sanderson
b9d6dcd67d Save _has_fill and _has_stroke to prevent unnecessary recalculation 2023-02-02 14:26:08 -08:00
Grant Sanderson
e5eed7c36a Batch render groups by Mobject type 2023-02-02 13:28:06 -08:00
Grant Sanderson
acb4b1c6b3 Finalize color at the vertex level, rather than the fragment level, for fill 2023-02-02 12:04:23 -08:00
Grant Sanderson
a1b9eae301 Merge branch 'master' of github.com:3b1b/manim into video-work 2023-02-02 11:40:23 -08:00
Grant Sanderson
7476740980
Merge pull request #1985 from 3b1b/cleaner-winding-fill
Cleaner winding fill
2023-02-02 11:39:18 -08:00
Grant Sanderson
c3823e722d Update fill shader alpha blending, and simplify the fill canvas 2023-02-02 11:28:20 -08:00
Grant Sanderson
0cf9a35367 Have SVG subdivide intersections if winding fill is not a default 2023-02-02 11:28:20 -08:00
Grant Sanderson
594b9258da Account for unnecessary calls to use_winding_fill 2023-02-02 11:28:20 -08:00
Grant Sanderson
4ec2e8b0c5 Merge branch 'master' of github.com:3b1b/manim into video-work 2023-02-02 11:22:58 -08:00
Grant Sanderson
260815c675
Merge pull request #1984 from 3b1b/safer-self
Use typing_extensions to import Self for python versions <3.11
2023-02-02 11:22:33 -08:00