Grant Sanderson
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3a0916fe3a
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Reorganize fbo initialization
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2023-01-27 10:12:53 -08:00 |
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Grant Sanderson
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40ae481979
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Marginally better vbo/ibo tracking
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2023-01-27 10:01:37 -08:00 |
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Grant Sanderson
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97e4c25453
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Add comment
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2023-01-27 08:29:41 -08:00 |
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Grant Sanderson
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1707958e0f
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Clean up fill shader a bit
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2023-01-27 08:26:54 -08:00 |
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Grant Sanderson
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746b52cda5
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Okay, actually fix Arrow
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2023-01-26 23:51:05 -08:00 |
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Grant Sanderson
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86fb1d82f5
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Typo fix
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2023-01-26 23:44:33 -08:00 |
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Grant Sanderson
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de7545e5fa
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Tiny tweak to array_is_constant
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2023-01-26 23:43:34 -08:00 |
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Grant Sanderson
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b21e470e69
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In append_vectorized_mobject, append data as well as points
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2023-01-26 23:43:21 -08:00 |
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Grant Sanderson
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79039bde61
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Fix Arrow
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2023-01-26 23:42:03 -08:00 |
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Grant Sanderson
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2863672740
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Small clean up
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2023-01-26 23:05:09 -08:00 |
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Grant Sanderson
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422c9cebd2
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Only trigger triangulation for non-winding fill
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2023-01-26 23:05:01 -08:00 |
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Grant Sanderson
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6388647860
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Change to using glBlendFuncSeparate
To please type checkers
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2023-01-26 22:51:14 -08:00 |
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Grant Sanderson
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eab8edd51d
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Remove needless list(...)
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2023-01-26 22:41:36 -08:00 |
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Grant Sanderson
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8f6c14ad5f
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Increase threshold for discarding fill fragments
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2023-01-26 22:41:23 -08:00 |
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Grant Sanderson
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7a59cc2f03
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Use gl.MAX to blend alphas in fill
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2023-01-26 22:40:29 -08:00 |
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Grant Sanderson
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0f89349bb8
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Small clean up
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2023-01-26 21:00:20 -08:00 |
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Grant Sanderson
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ab57b0acf0
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Ensure positive orientation on all SVG, not just PathStrings
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2023-01-26 21:00:07 -08:00 |
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Grant Sanderson
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1bd6a77151
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Don't use @stash_mobject_pointers on copy, be more explicit
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2023-01-26 20:59:36 -08:00 |
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Grant Sanderson
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bf2a609246
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Have animation group collect parts as a VGroup if it can
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2023-01-26 20:39:05 -08:00 |
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Grant Sanderson
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e9333a908c
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Move camera.clear call into 'capture'
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2023-01-26 20:38:38 -08:00 |
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Grant Sanderson
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5803a00598
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Use smaller fill_texture, adjusting winding-fill blending hack as is necessary
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2023-01-26 20:14:22 -08:00 |
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Grant Sanderson
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9ee9e1946a
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Use non-window fbo in scene.get_image
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2023-01-26 20:02:50 -08:00 |
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Grant Sanderson
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3a175c1a4c
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Note that sorting surface indices affects data
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2023-01-26 20:02:28 -08:00 |
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Grant Sanderson
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258bc2256a
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Provide a check that shader uniforms really need updating before setting value
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2023-01-26 20:01:59 -08:00 |
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Grant Sanderson
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acdc2654d3
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Account for 'target_mobject is None' case
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2023-01-26 16:52:25 -08:00 |
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Grant Sanderson
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9696827213
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Allow for adding null subpath
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2023-01-26 16:50:22 -08:00 |
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Grant Sanderson
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6d4782506a
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Account for null fill cases in invinisble_copy
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2023-01-26 16:49:36 -08:00 |
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Grant Sanderson
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28c875c2c3
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Finish Transforms with a call to Mobject.become
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2023-01-26 16:49:13 -08:00 |
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Grant Sanderson
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164c9ba754
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Use copy in set_data
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2023-01-26 16:46:05 -08:00 |
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Grant Sanderson
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8ef71bb930
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Don't use 'become' for interpolate at alpha = 0 or 1
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2023-01-26 16:43:40 -08:00 |
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Grant Sanderson
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a8da171adb
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Make sure a group inherits the fixed_in_frame status of its parts
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2023-01-26 15:58:56 -08:00 |
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Grant Sanderson
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65afed1bd1
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Move shading from fill geom to fill frag shader
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2023-01-26 15:50:27 -08:00 |
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Grant Sanderson
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14cda7e908
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Don't show progress bar in embed by default
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2023-01-26 15:28:10 -08:00 |
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Grant Sanderson
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37f0bf8c11
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Fix winding fill blending
(Using somewhat of a hack)
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2023-01-26 15:27:48 -08:00 |
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Grant Sanderson
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3f5df432ce
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Consider winding_fill alphas pre-multiplied
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2023-01-26 12:17:21 -08:00 |
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Grant Sanderson
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a33b24310e
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Fix non-winding-fill orientation
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2023-01-26 12:15:30 -08:00 |
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Grant Sanderson
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c6c23a1fe7
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Unnecessary refresh_bounding_box
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2023-01-26 12:06:13 -08:00 |
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Grant Sanderson
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f5cb2bfa52
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Check for mismatched keys in uniform interpolation
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2023-01-26 12:06:05 -08:00 |
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Grant Sanderson
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05dd399270
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Ensure svgs have positive orientation by default
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2023-01-26 12:04:58 -08:00 |
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Grant Sanderson
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72590a8fef
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Note that using winding fill changes data
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2023-01-26 12:04:34 -08:00 |
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Grant Sanderson
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a1595a9e2f
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Use separate fbo for writing to file when window is active
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2023-01-25 22:34:11 -08:00 |
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Grant Sanderson
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a68bc1271b
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Have FillShaders all share the same texture used for intermediary rendering
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2023-01-25 19:43:16 -08:00 |
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Grant Sanderson
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cb36fda6d7
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In interpolate, only update data status if some keys are unlocked
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2023-01-25 19:24:19 -08:00 |
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Grant Sanderson
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88590e5a05
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Remove serializing deepcopy
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2023-01-25 19:23:55 -08:00 |
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Grant Sanderson
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a601384211
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Remove stray imports
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2023-01-25 19:23:22 -08:00 |
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Grant Sanderson
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f96a697ee3
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Use become for interpolating at 0 or 1
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2023-01-25 19:21:24 -08:00 |
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Grant Sanderson
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3c8e3792e7
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Remove references to refresh_static_mobjects
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2023-01-25 19:20:11 -08:00 |
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Grant Sanderson
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2beb55727f
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Change naming logic for recorded inserts
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2023-01-25 17:30:12 -08:00 |
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Grant Sanderson
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7609b1db78
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Set up by-hand anti-aliasing for FillShaderWrapper
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2023-01-25 17:19:44 -08:00 |
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Grant Sanderson
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018b07212f
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Change how joint_products are updated in pointwise_become_partial
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2023-01-25 16:50:52 -08:00 |
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