Commit graph

3860 commits

Author SHA1 Message Date
Grant Sanderson
a204e422a5 Get rid of do-nothing self.ctx.multisample line 2020-06-05 13:23:38 -07:00
Grant Sanderson
e5a215cbd6 Have rectangles drawn in ccw order 2020-06-05 13:23:15 -07:00
Grant Sanderson
a3e76334a6 Nix shade_in_3d stuff 2020-06-05 13:22:53 -07:00
Grant Sanderson
b4fb0955a6 Get rid of sheen factor 2020-06-05 13:21:59 -07:00
Grant Sanderson
b2137f2746 Fixed z_to_vector for vectors on z-axis 2020-06-05 13:21:35 -07:00
Grant Sanderson
cacfe67fe1 ParametricSurface replaces the role of SurfaceMobject, and instead of tracking normals infinitesimal nudges are tracked 2020-06-05 11:12:52 -07:00
Grant Sanderson
efe15cf2f0 normalize_along_axis 2020-06-05 11:12:11 -07:00
Grant Sanderson
a62a4ae02b Make sure Point has points of type float 2020-06-05 11:11:46 -07:00
Grant Sanderson
54598f92c7 Remove unnecessary import 2020-06-05 11:11:11 -07:00
Grant Sanderson
2b931dc7a2 Improvements to surfaces, with textured surfaces available 2020-06-04 17:17:38 -07:00
Grant Sanderson
4c33b99d39 Very rudimentary 3dSurface type 2020-06-04 15:41:20 -07:00
Grant Sanderson
e4419204cb Got stroke shaders working in 3d 2020-06-04 11:29:36 -07:00
Grant Sanderson
23bbdc63ba Fix up fill shaders to work when being viewed from different orientations, along with several other little bugs 2020-06-03 17:10:33 -07:00
Grant Sanderson
adac5690b7 Have banner remember pis 2020-06-03 17:09:39 -07:00
Grant Sanderson
a232c32756 Changed camera frame from working in quaternions to working in Euler angles. For shame. 2020-06-03 10:38:57 -07:00
Grant Sanderson
38cc0a7174 Added glossiness to VMobjects 2020-06-02 16:18:44 -07:00
Grant Sanderson
725a7e3121 Enable 3d rotations 2020-06-01 16:21:18 -07:00
Grant Sanderson
e882356264 Small cleanups to the shader files 2020-05-31 17:31:03 -07:00
Grant Sanderson
00dcc14df1 Fixed the random-dimples-on-zeros bug while fixing up the fill shaders 2020-05-31 17:02:05 -07:00
Kyle Cheng
435a2631c9
Fixed typo from "depricated" to "deprecated" 2020-05-31 09:44:39 -07:00
Grant Sanderson
270e93f6f0 Merge 2020-05-30 16:53:53 -07:00
Grant Sanderson
9a8323cbb7 Changes for recent videos 2020-05-30 16:49:57 -07:00
Grant Sanderson
593c249bbd Tiny comment 2020-05-30 16:49:27 -07:00
Grant Sanderson
ccb47db3bb fix pixel_coords_to_space_coords 2020-05-30 16:48:01 -07:00
Vivek Verma
82d6ad0ef5
Add dot_color to BulletedList 2020-05-28 11:19:08 -07:00
Devin Neal
3c1a6bb8b1
Merge pull request #1091 from applemonkey496/patch-3
Add missing import to brace.py
2020-05-20 20:24:59 -07:00
Devin Neal
00ff47855e
Merge pull request #1069 from applemonkey496/patch-1
Fix "itslef" to "itself"
2020-05-20 20:21:10 -07:00
applemonkey496
45c5ec7091
Add missing import to brace.py
Without `import copy` lines 128 to 131 will throw an error. I've tested this edit in my local version of the library and it fixes the bug.
2020-05-20 20:07:13 -07:00
Tony031218
4d78e0c63e fix changing coordinates color 2020-05-15 12:36:55 +08:00
Devin Neal
aff2d21bad
Merge pull request #734 from zombie110year/master
latex can't recognize path seperator \\ in windows
2020-05-14 21:13:02 -07:00
applemonkey496
c82b1fc2c9
Fix "itslef" to "itself"
I know this is trivial, but I had to fix it.
2020-05-14 12:42:56 -07:00
Devin Neal
ca0b7a6b06
Merge pull request #1066 from 3b1b/remove-sanim
Remove sanim directory
2020-05-13 23:06:04 -07:00
Devin Neal
d31be357e5 Remove sanim directory 2020-05-13 23:04:31 -07:00
Aathish
a529a59abf
Added DocStrings for all methods in Container, Scene, GraphScene, MovingCameraScene, SceneFileWriter, ThreeDScene, SpecialThreeDScene, ZoomedScene, VectorScene, and LinearTransformationScene. (#1040)
* Added DocStrings for methods in Container and Scene.
Removed 2 unused imports from scene.py.

* Added DocStrings for all methods in GraphScene, MovingCameraScene, SceneFileWriter, ThreeDScene, SpecialThreeDScene and ZoomedScene.

* Added DocStrings for all methods in `VectorScene` and LinearTransformationScene...
...except `position_x_coordinate` and `position_y_coordinate`

Co-authored-by: Aathish Sivasubrahmanian <aathishs@Aathishs-MacBook-Air.local>
2020-05-13 22:41:22 -07:00
NavpreetDevpuri
cf656e9c21
Code() in file Code_mobject.py to display code with color highlighted added Paragraph() and "exact_spaces" parameter to Text() (#1036) 2020-05-13 22:19:09 -07:00
NavpreetDevpuri
7f1a15b6ba
Fixed ffmpeg 'Impossible to Open' and 'Protocol not found' (#1057) 2020-05-13 22:13:56 -07:00
Erik White
f3f9d0dfb7 Correctly return get_unit_size 2020-05-13 19:15:01 +03:00
Kubo Kovac
2f26a32f96 remove superfluous code 2020-05-10 14:58:01 +02:00
peninha
6a571262fd
Corrected a bug in stretch_to_fit_depth function 2020-05-10 01:40:21 -03:00
Devin Neal
dbdd799696
Remove versions from requirements.txt 2020-05-07 11:31:54 -07:00
鹤翔万里
d83fa90606
Fix Text Class's bugs in shaders branch (the same as #1030) (#1031)
* fix: remove the last M tag in svg files to make Text run in shaders branch

* fix: close the svg path manually to fix the bug of wrong stroke

* fix: remove Space mobjects in Text to fix the bug of TransformText

* feat: make Text and TextMobject equal in size

* this will lead to more bugs of setting color, so I delete it

* fix typo in text_mobject.py

* fix conflict of default size and height
2020-05-07 01:21:43 -07:00
XiaoYoung
522a5b3c5f
Fix space characters problem of Text (#1035)
* Fix Text wrong display

* Fix space characters problem of Text

* Fix a potential bug using height or width in Text

* Update Text

* Fix typo in text_mobject.py
2020-05-07 01:16:39 -07:00
鹤翔万里
3362f93964
Fix three bugs(shaders/stroke/size) of Text Class (text_mobject.py) (#1030)
* fix: remove the last M tag in svg files to make Text run in shaders branch

* fix: close the svg path manually to fix the bug of wrong stroke

* fix: remove Space mobjects in Text to fix the bug of TransformText

* feat: make Text and TextMobject equal in size

* this will lead to more bugs of setting color, so I delete it
2020-05-05 00:12:22 -07:00
Mike Magruder
af65c9d5d4
Performance improvement for most scenes (#974)
tl;dr: this is a significant performance improvement for many scenes. 1.7x - 2.6x improvement in animation it/s.

This is a small change to some of the hotest paths in rendering objects. The biggest win comes from not using np.allclose() to check if two points are close enough. In general, NumPy is awesome at operating on large arrays, but overkill for very tiny questions like this. Created a small function to determine if two points are close using the same algorithm, and limited it to 2D points since that's all we need in set_cairo_context_path().

A couple of other minor tweaks to reduce or eliminate other uses of NumPy in this path.

In general, it is better to avoid wrapping lists in np.array when a real NumPy array isn't actually needed.

Added a new file for performance test scenes, with a single scene from the end of a video I've been working on.

Data:

MacBook Pro (16-inch, 2019)
macOS Catalina 10.15.4
2.4 GHz 8-Core Intel Core i9
64 GB 2667 MHz DDR4
Python 3.7.3 (default, Mar  6 2020, 22:34:30)

Profiler: yappi under Pycharm.

Using the scene Perf1 from the included perf_scenes.py, averaged over 5 runs and rendered with:
manim.py perf_scenes.py Perf1 -pl --leave_progress_bars

Before:
Animation 0: FadeInTextMobject, etc.:               8.93it/s
Animation 1: ShowCreationParametricFunction, etc.: 84.66it/s

Profiler shows 48.5% of the run spent under Camera.set_cairo_context_path()

After
Animation 0: FadeInTextMobject, etc.:               23.45it/s  -- 2.63x improvement
Animation 1: ShowCreationParametricFunction, etc.: 149.62it/s  -- 1.77x improvement

Profiler shows 19.9% of the run spent under Camera.set_cairo_context_path()

Less improvement with production-quality renders, and percent improvement varies with scene of course. This appears to be a good win for every scene I'm working on though. I hope it will be for others, too.

NB: there are more perf improvements to be had, of course, but this is the best one I currently have.
2020-04-24 21:04:08 -07:00
XiaoYoung
f0cdcd90ba
Fix Text wrong display (#889) 2020-04-23 20:36:57 -07:00
Devin Neal
19e3c97589
Revise config again (#987) 2020-04-17 02:51:25 -07:00
Devin Neal
811ee4d26b
Merge pull request #986 from 3b1b/display-help
Display help if no input file is specified
2020-04-17 02:38:53 -07:00
Devin Neal
c847988e10 Display help if no input file is specified 2020-04-17 02:36:56 -07:00
Devin Neal
1bb2e8c237
Merge pull request #985 from 3b1b/remove-livestream
Remove livestream
2020-04-17 00:08:17 -07:00
Devin Neal
77ab3b8d3a Merge branch 'master' of github.com:3b1b/manim into dev 2020-04-17 00:00:36 -07:00