Grant Sanderson
|
0ac9ee1fbf
|
Don't deepcopy ShaderWrapper
|
2024-08-20 10:15:53 -05:00 |
|
Grant Sanderson
|
e796a0c6d6
|
Remove stray TODO
|
2024-08-20 09:10:14 -05:00 |
|
Grant Sanderson
|
f12b143d16
|
Unify get_shader_wrapper_list, and and better subdivide render groups by ShaderWrapper ids
|
2024-08-20 08:53:51 -05:00 |
|
Grant Sanderson
|
6223623b40
|
Ensure border width blends better within filled VMobject for opacity < 1
|
2024-08-19 21:39:53 -05:00 |
|
Grant Sanderson
|
7217c9fca5
|
Reorganize VShaderWrapper.render_fill
|
2024-08-19 20:51:37 -05:00 |
|
Grant Sanderson
|
c064b11e2a
|
Interleave base_point and unit_normal in the same array
|
2024-08-19 16:50:49 -05:00 |
|
Grant Sanderson
|
b7337f0781
|
Remove some ShaderWrapper methods which are no longer needed
|
2024-08-19 14:45:12 -05:00 |
|
Grant Sanderson
|
195264f079
|
Stop pretending to support non-winding fill in the fill shader.
Possibly, if we want to reintroduce it later on, it should have its own dedicated shader, and maybe a distinct Mobject type too
|
2024-08-19 14:37:11 -05:00 |
|
Grant Sanderson
|
3b5d63d2fa
|
Add depth shader to handle winding fill depth test.
|
2024-08-19 14:09:07 -05:00 |
|
Grant Sanderson
|
4cb16dfc0b
|
Don't apply depth test during winding fill
|
2024-08-19 11:28:58 -05:00 |
|
Grant Sanderson
|
4174f314b4
|
Reorganize, and ensure get_shader_wrapper_list works for general Groups
|
2024-08-19 09:17:58 -05:00 |
|
Grant Sanderson
|
f2bca0045f
|
Add border width and backstroke
|
2024-08-19 08:18:45 -05:00 |
|
Grant Sanderson
|
24b160f9f9
|
Update VMobject shader wrapper
Use a combined VBO
Render with TRIANGLE_STRIP, and ignore every other
|
2024-08-19 08:05:32 -05:00 |
|
Grant Sanderson
|
f9b9cf69fd
|
Update so that vbo is not recreated on each from, but is read into
|
2024-08-17 07:11:56 -05:00 |
|
Grant Sanderson
|
902a4f264e
|
Add white space after assert statements
|
2024-08-16 12:15:55 -05:00 |
|
Grant Sanderson
|
88672a21ff
|
Include texture id in shader wrapper id
This ensure that, among other things, ImageMobjects appearing in groups don't get lumped together in rendering.
|
2024-01-17 15:01:49 -06:00 |
|
Grant Sanderson
|
21d20541b5
|
Add texture_names_to_ids to ShaderWrapper
|
2023-06-10 09:25:44 -07:00 |
|
Grant Sanderson
|
7d1330fa68
|
Check if mobject_uniforms is None
|
2023-02-04 16:49:32 -08:00 |
|
Grant Sanderson
|
ac3db9b636
|
Add set_program_uniform function
|
2023-02-02 21:13:18 -08:00 |
|
Grant Sanderson
|
ee08c552bf
|
Remove ShaderWrapper.get_program_id
|
2023-02-02 20:49:13 -08:00 |
|
Grant Sanderson
|
7f940fbee4
|
Change how ShaderWrapper uniforms are handled
|
2023-02-02 17:45:52 -08:00 |
|
Grant Sanderson
|
c3823e722d
|
Update fill shader alpha blending, and simplify the fill canvas
|
2023-02-02 11:28:20 -08:00 |
|
Grant Sanderson
|
0c9afb65d9
|
Small clean up to render calls
|
2023-02-01 11:19:40 -08:00 |
|
Grant Sanderson
|
2cbad30f45
|
Change VMobject rendering mode to TRIANGLES
And set indices appropriately when reading in to the ShaderWrapper
|
2023-01-31 11:45:53 -08:00 |
|
Grant Sanderson
|
7e00660e47
|
Whoops, re-instate pre_render
|
2023-01-30 15:16:08 -08:00 |
|
Grant Sanderson
|
da9610b9f9
|
Remove redundancy
|
2023-01-28 17:54:00 -08:00 |
|
Grant Sanderson
|
38abef8871
|
Fix ShaderWrapper.init_textures
|
2023-01-27 19:27:23 -08:00 |
|
Grant Sanderson
|
40ae481979
|
Marginally better vbo/ibo tracking
|
2023-01-27 10:01:37 -08:00 |
|
Grant Sanderson
|
1707958e0f
|
Clean up fill shader a bit
|
2023-01-27 08:26:54 -08:00 |
|
Grant Sanderson
|
6388647860
|
Change to using glBlendFuncSeparate
To please type checkers
|
2023-01-26 22:51:14 -08:00 |
|
Grant Sanderson
|
7a59cc2f03
|
Use gl.MAX to blend alphas in fill
|
2023-01-26 22:40:29 -08:00 |
|
Grant Sanderson
|
0f89349bb8
|
Small clean up
|
2023-01-26 21:00:20 -08:00 |
|
Grant Sanderson
|
258bc2256a
|
Provide a check that shader uniforms really need updating before setting value
|
2023-01-26 20:01:59 -08:00 |
|
Grant Sanderson
|
37f0bf8c11
|
Fix winding fill blending
(Using somewhat of a hack)
|
2023-01-26 15:27:48 -08:00 |
|
Grant Sanderson
|
3f5df432ce
|
Consider winding_fill alphas pre-multiplied
|
2023-01-26 12:17:21 -08:00 |
|
Grant Sanderson
|
a68bc1271b
|
Have FillShaders all share the same texture used for intermediary rendering
|
2023-01-25 19:43:16 -08:00 |
|
Grant Sanderson
|
7609b1db78
|
Set up by-hand anti-aliasing for FillShaderWrapper
|
2023-01-25 17:19:44 -08:00 |
|
Grant Sanderson
|
d2af6a5f4b
|
Keep track of when Mobject data has changed, and used that to determine when ShaderWrapper generates new buffers
|
2023-01-25 16:43:47 -08:00 |
|
Grant Sanderson
|
4dfabc1c28
|
Make sure FillShaderWrapper works without a window
|
2023-01-25 14:20:36 -08:00 |
|
Grant Sanderson
|
424707d035
|
Move rendering more fully away from Camera to Mobject and ShaderWrapper
|
2023-01-25 14:13:56 -08:00 |
|
Grant Sanderson
|
2c737ed540
|
Move most of rendering logic to ShaderWrapper
|
2023-01-25 13:45:18 -08:00 |
|
Grant Sanderson
|
c94d8fd3b0
|
Move Texture handling and vao creation outside of Camera
|
2023-01-25 12:10:39 -08:00 |
|
Grant Sanderson
|
3299741359
|
Move program code to ShaderWrapper, away from Camera
|
2023-01-25 11:23:31 -08:00 |
|
Grant Sanderson
|
10047773f7
|
Have ShaderWrapper track OpenGL context
|
2023-01-25 10:49:30 -08:00 |
|
Grant Sanderson
|
8c1e5f3b42
|
Change use_clip_plane to be a function
|
2023-01-25 10:31:05 -08:00 |
|
Grant Sanderson
|
e9c70dbfd9
|
Ensure vert_indices are always of type int
|
2023-01-24 16:58:47 -08:00 |
|
Grant Sanderson
|
72da9786a3
|
Use null array for vert indices in place of None
|
2023-01-24 15:53:43 -08:00 |
|
Grant Sanderson
|
87afdac6a4
|
Small clean up
|
2023-01-24 14:09:41 -08:00 |
|
Grant Sanderson
|
4774d2bc3b
|
First pass at a winding-based fill approach
|
2023-01-24 13:29:34 -08:00 |
|
Grant Sanderson
|
f15ac81131
|
Pull out helper functions from shader_wrapper.py
|
2023-01-16 14:18:35 -08:00 |
|