Commit graph

4 commits

Author SHA1 Message Date
Grant Sanderson
00dcc14df1 Fixed the random-dimples-on-zeros bug while fixing up the fill shaders 2020-05-31 17:02:05 -07:00
kolibril13
6eabbe943b
Changed -1 to -1.0 for broader GPU suppot.
Some GLSL compilers are more sensitive to types than others. With this fix, my Intel HD Graphics 5500 (Broadwell GT2) gives no error on this script anymore.
2020-03-30 20:26:06 +02:00
Grant Sanderson
50c7dd7d48 Don't have fill shader use quick (flawed) sdf 2020-02-12 13:24:15 -08:00
Grant Sanderson
8638f7303a Added quadratic bezier shader files 2020-02-03 10:52:39 -08:00