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Keeps stroke width as a function of pixels, independent of zoom level
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1 changed files with 1 additions and 2 deletions
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@ -23,8 +23,7 @@ const float STROKE_WIDTH_CONVERSION = 0.01;
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void main(){
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void main(){
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verts = point;
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verts = point;
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v_color = stroke_rgba;
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v_color = stroke_rgba;
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// v_stroke_width = STROKE_WIDTH_CONVERSION * stroke_width * mix(frame_scale, 1, is_fixed_in_frame);
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v_stroke_width = STROKE_WIDTH_CONVERSION * stroke_width * mix(frame_scale, 1, is_fixed_in_frame);
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v_stroke_width = STROKE_WIDTH_CONVERSION * stroke_width;
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v_joint_angle = joint_angle;
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v_joint_angle = joint_angle;
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v_unit_normal = unit_normal;
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v_unit_normal = unit_normal;
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v_vert_index = gl_VertexID;
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v_vert_index = gl_VertexID;
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