diff --git a/manimlib/shaders/quadratic_bezier/stroke/vert.glsl b/manimlib/shaders/quadratic_bezier/stroke/vert.glsl index 7e92b148..fa2db975 100644 --- a/manimlib/shaders/quadratic_bezier/stroke/vert.glsl +++ b/manimlib/shaders/quadratic_bezier/stroke/vert.glsl @@ -23,8 +23,7 @@ const float STROKE_WIDTH_CONVERSION = 0.01; void main(){ verts = point; v_color = stroke_rgba; - // v_stroke_width = STROKE_WIDTH_CONVERSION * stroke_width * mix(frame_scale, 1, is_fixed_in_frame); - v_stroke_width = STROKE_WIDTH_CONVERSION * stroke_width; + v_stroke_width = STROKE_WIDTH_CONVERSION * stroke_width * mix(frame_scale, 1, is_fixed_in_frame); v_joint_angle = joint_angle; v_unit_normal = unit_normal; v_vert_index = gl_VertexID;