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Small fixes to DrawBorderThenFill and Write
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parent
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commit
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1 changed files with 55 additions and 29 deletions
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@ -3,13 +3,13 @@ import numpy as np
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from manimlib.animation.animation import Animation
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from manimlib.animation.transform import Transform
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from manimlib.animation.composition import Succession
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from manimlib.animation.composition import LaggedStart
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from manimlib.constants import *
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from manimlib.mobject.svg.tex_mobject import TextMobject
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from manimlib.mobject.types.vectorized_mobject import VMobject
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from manimlib.mobject.types.vectorized_mobject import VGroup
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from manimlib.utils.bezier import interpolate
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from manimlib.utils.config_ops import digest_config
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from manimlib.utils.paths import counterclockwise_path
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from manimlib.utils.rate_functions import double_smooth
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from manimlib.utils.rate_functions import linear
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from manimlib.utils.rate_functions import smooth
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@ -57,20 +57,24 @@ class DrawBorderThenFill(Succession):
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def __init__(self, vmobject, **kwargs):
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self.check_validity_of_input(vmobject)
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self.vmobject = vmobject
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self.original_vmobject = vmobject.copy()
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digest_config(self, kwargs)
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Succession.__init__(
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self,
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self.get_draw_border_animation(vmobject),
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self.get_fill_animation(vmobject),
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**kwargs,
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)
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# Intialize with no animations, but add them
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# in the begin method
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Succession.__init__(self, **kwargs)
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self.mobject = vmobject
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def check_validity_of_input(self, vmobject):
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if not isinstance(vmobject, VMobject):
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raise Exception("DrawBorderThenFill only works for VMobjects")
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def begin(self):
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vmobject = self.mobject
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self.original_vmobject = vmobject.copy()
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self.animations = [
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self.get_draw_border_animation(vmobject),
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self.get_fill_animation(vmobject),
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]
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super().begin()
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def get_draw_border_animation(self, vmobject):
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vmobject.set_stroke(
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color=self.get_stroke_color(vmobject),
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@ -101,30 +105,52 @@ class DrawBorderThenFill(Succession):
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self.original_vmobject.update(dt)
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class Write(DrawBorderThenFill):
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class Write(LaggedStart):
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CONFIG = {
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"rate_func": linear,
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"lag_ratio": 0.5,
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# To be figured out in
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# set_default_config_from_lengths
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"run_time": None,
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"lag_ratio": None,
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"draw_border_then_fill_config": {}
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}
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def __init__(self, mob_or_text, **kwargs):
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def __init__(self, tex_mobject, **kwargs):
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digest_config(self, kwargs)
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if isinstance(mob_or_text, str):
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mobject = TextMobject(mob_or_text)
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else:
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mobject = mob_or_text
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letters = VGroup(*tex_mobject.family_members_with_points())
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self.tex_mobject = tex_mobject
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self.set_default_config_from_length(len(letters))
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subanims = [
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DrawBorderThenFill(
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letter,
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**self.draw_border_then_fill_config,
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)
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for letter in letters
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]
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LaggedStart.__init__(self, *subanims, **kwargs)
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self.mobject = tex_mobject
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if "run_time" not in kwargs:
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self.establish_run_time(mobject)
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# Something to be smart about lag_ratio?
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DrawBorderThenFill.__init__(self, mobject, **kwargs)
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def establish_run_time(self, mobject):
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num_subs = len(mobject.family_members_with_points())
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if num_subs < 15:
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def set_default_config_from_length(self, length):
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if self.run_time is None:
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if length < 15:
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self.run_time = 1
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else:
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self.run_time = 2
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if self.lag_ratio is None:
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self.lag_ratio = min(4.0 / length, 0.2)
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# def get_all_mobjects(self):
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# # self.mobject here, which is what usually would
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# # be returned, will be a different Group of all
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# # letters
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# return self.tex_mobject
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# def update_mobjects(self, dt):
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# self.tex_mobject.update(dt)
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def clean_up_from_scene(self, scene):
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super().clean_up_from_scene(scene)
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scene.remove(self.mobject)
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scene.add(self.tex_mobject)
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class ShowIncreasingSubsets(Animation):
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