Small fixes to DrawBorderThenFill and Write

This commit is contained in:
Grant Sanderson 2019-02-08 20:19:16 -08:00
parent 88e700b5b0
commit ab9effbc3c

View file

@ -3,13 +3,13 @@ import numpy as np
from manimlib.animation.animation import Animation
from manimlib.animation.transform import Transform
from manimlib.animation.composition import Succession
from manimlib.animation.composition import LaggedStart
from manimlib.constants import *
from manimlib.mobject.svg.tex_mobject import TextMobject
from manimlib.mobject.types.vectorized_mobject import VMobject
from manimlib.mobject.types.vectorized_mobject import VGroup
from manimlib.utils.bezier import interpolate
from manimlib.utils.config_ops import digest_config
from manimlib.utils.paths import counterclockwise_path
from manimlib.utils.rate_functions import double_smooth
from manimlib.utils.rate_functions import linear
from manimlib.utils.rate_functions import smooth
@ -57,20 +57,24 @@ class DrawBorderThenFill(Succession):
def __init__(self, vmobject, **kwargs):
self.check_validity_of_input(vmobject)
self.vmobject = vmobject
self.original_vmobject = vmobject.copy()
digest_config(self, kwargs)
Succession.__init__(
self,
self.get_draw_border_animation(vmobject),
self.get_fill_animation(vmobject),
**kwargs,
)
# Intialize with no animations, but add them
# in the begin method
Succession.__init__(self, **kwargs)
self.mobject = vmobject
def check_validity_of_input(self, vmobject):
if not isinstance(vmobject, VMobject):
raise Exception("DrawBorderThenFill only works for VMobjects")
def begin(self):
vmobject = self.mobject
self.original_vmobject = vmobject.copy()
self.animations = [
self.get_draw_border_animation(vmobject),
self.get_fill_animation(vmobject),
]
super().begin()
def get_draw_border_animation(self, vmobject):
vmobject.set_stroke(
color=self.get_stroke_color(vmobject),
@ -101,30 +105,52 @@ class DrawBorderThenFill(Succession):
self.original_vmobject.update(dt)
class Write(DrawBorderThenFill):
class Write(LaggedStart):
CONFIG = {
"rate_func": linear,
"lag_ratio": 0.5,
# To be figured out in
# set_default_config_from_lengths
"run_time": None,
"lag_ratio": None,
"draw_border_then_fill_config": {}
}
def __init__(self, mob_or_text, **kwargs):
def __init__(self, tex_mobject, **kwargs):
digest_config(self, kwargs)
if isinstance(mob_or_text, str):
mobject = TextMobject(mob_or_text)
else:
mobject = mob_or_text
letters = VGroup(*tex_mobject.family_members_with_points())
self.tex_mobject = tex_mobject
self.set_default_config_from_length(len(letters))
subanims = [
DrawBorderThenFill(
letter,
**self.draw_border_then_fill_config,
)
for letter in letters
]
LaggedStart.__init__(self, *subanims, **kwargs)
self.mobject = tex_mobject
if "run_time" not in kwargs:
self.establish_run_time(mobject)
# Something to be smart about lag_ratio?
DrawBorderThenFill.__init__(self, mobject, **kwargs)
def establish_run_time(self, mobject):
num_subs = len(mobject.family_members_with_points())
if num_subs < 15:
def set_default_config_from_length(self, length):
if self.run_time is None:
if length < 15:
self.run_time = 1
else:
self.run_time = 2
if self.lag_ratio is None:
self.lag_ratio = min(4.0 / length, 0.2)
# def get_all_mobjects(self):
# # self.mobject here, which is what usually would
# # be returned, will be a different Group of all
# # letters
# return self.tex_mobject
# def update_mobjects(self, dt):
# self.tex_mobject.update(dt)
def clean_up_from_scene(self, scene):
super().clean_up_from_scene(scene)
scene.remove(self.mobject)
scene.add(self.tex_mobject)
class ShowIncreasingSubsets(Animation):