Automatically identify the class name based on the specified line number. (#2280)

* identify the scene name based on the line number

* resolving a minor bug in string_mobject

* removing bug of string validation

* Update manimlib/default_config.yml

Co-authored-by: Splines <37160523+Splines@users.noreply.github.com>

* Update manimlib/extract_scene.py

Co-authored-by: Splines <37160523+Splines@users.noreply.github.com>

* update search scene names

---------

Co-authored-by: Splines <37160523+Splines@users.noreply.github.com>
This commit is contained in:
Varniex 2024-12-28 20:48:32 +05:30 committed by GitHub
parent 96d44bd560
commit 24eefef5bf
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5 changed files with 28 additions and 14 deletions

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@ -5,13 +5,13 @@
# you are running manim. For 3blue1brown, for instance, mind is
# here: https://github.com/3b1b/videos/blob/master/custom_config.yml
# Alternatively, you can create it whereever you like, and on running
# Alternatively, you can create it wherever you like, and on running
# manim, pass in `--config_file /path/to/custom/config/file.yml`
directories:
# Set this to true if you want the path to video files
# to match the directory structure of the path to the
# sourcecode generating that video
# source code generating that video
mirror_module_path: False
# Manim may write to and read from the file system, e.g.
# to render videos and to look for svg/png assets. This
@ -44,7 +44,7 @@ window:
# If not full screen, the default to give it half the screen width
full_screen: False
# Other optional specifications that override the above include:
# position: (500, 500) # Specific position, in pixel coordiantes, for upper right corner
# position: (500, 500) # Specific position, in pixel coordinates, for upper right corner
# size: (1920, 1080) # Specific size, in pixels
camera:
resolution: (1920, 1080)

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@ -12,6 +12,7 @@ from manimlib.scene.interactive_scene import InteractiveScene
from manimlib.scene.scene import Scene
from typing import TYPE_CHECKING
if TYPE_CHECKING:
Module = importlib.util.types.ModuleType
from typing import Optional
@ -142,7 +143,7 @@ def get_indent(code_lines: list[str], line_number: int) -> str:
return n_spaces * " "
def insert_embed_line_to_module(module: Module, line_number: int):
def insert_embed_line_to_module(module: Module, run_config: Dict) -> None:
"""
This is hacky, but convenient. When user includes the argument "-e", it will try
to recreate a file that inserts the line `self.embed()` into the end of the scene's
@ -150,27 +151,42 @@ def insert_embed_line_to_module(module: Module, line_number: int):
the last line in the sourcefile which includes that string.
"""
lines = inspect.getsource(module).splitlines()
line_number = run_config.embed_line
# Add the relevant embed line to the code
indent = get_indent(lines, line_number)
lines.insert(line_number, indent + "self.embed()")
new_code = "\n".join(lines)
# When the user executes the `-e <line_number>` command
# without specifying scene_names, the nearest class name above
# `<line_number>` will be automatically used as 'scene_names'.
if not run_config.scene_names:
classes = list(filter(lambda line: line.startswith("class"), lines[:line_number]))
if classes:
from re import search
scene_name = search(r"(\w+)\(", classes[-1])
run_config.update(scene_names=[scene_name.group(1)])
else:
log.error(f"No 'class' found above {line_number}!")
# Execute the code, which presumably redefines the user's
# scene to include this embed line, within the relevant module.
code_object = compile(new_code, module.__name__, 'exec')
exec(code_object, module.__dict__)
def get_module(file_name: Optional[str], embed_line: Optional[int], is_reload: bool = False) -> Module:
module = ModuleLoader.get_module(file_name, is_reload)
if embed_line:
insert_embed_line_to_module(module, embed_line)
def get_module(run_config: Dict) -> Module:
module = ModuleLoader.get_module(run_config.file_name, run_config.is_reload)
if run_config.embed_line:
insert_embed_line_to_module(module, run_config)
return module
def main(scene_config: Dict, run_config: Dict):
module = get_module(run_config.file_name, run_config.embed_line, run_config.is_reload)
module = get_module(run_config)
all_scene_classes = get_scene_classes(module)
scenes = get_scenes_to_render(all_scene_classes, scene_config, run_config)
if len(scenes) == 0:

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@ -43,6 +43,7 @@ class SampleSpace(Rectangle):
fill_opacity=fill_opacity,
stroke_width=stroke_width,
stroke_color=stroke_color,
**kwargs
)
self.default_label_scale_val = default_label_scale_val

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@ -122,8 +122,8 @@ class StringMobject(SVGMobject, ABC):
# of submobject which are and use those for labels
unlabelled_submobs = submobs
labelled_content = self.get_content(is_labelled=True)
labelled_file = self.get_file_path_by_content(labelled_content)
labelled_submobs = super().mobjects_from_file(labelled_file)
labelled_file = self.get_svg_string_by_content(labelled_content)
labelled_submobs = super().mobjects_from_svg_string(labelled_file)
self.labelled_submobs = labelled_submobs
self.unlabelled_submobs = unlabelled_submobs

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@ -176,9 +176,6 @@ class MarkupText(StringMobject):
self.disable_ligatures = disable_ligatures
self.isolate = isolate
if not isinstance(self, Text):
self.validate_markup_string(text)
super().__init__(text, height=height, **kwargs)
if self.t2g: