3b1b-manim/manimlib/default_config.yml
Varniex 24eefef5bf
Automatically identify the class name based on the specified line number. (#2280)
* identify the scene name based on the line number

* resolving a minor bug in string_mobject

* removing bug of string validation

* Update manimlib/default_config.yml

Co-authored-by: Splines <37160523+Splines@users.noreply.github.com>

* Update manimlib/extract_scene.py

Co-authored-by: Splines <37160523+Splines@users.noreply.github.com>

* update search scene names

---------

Co-authored-by: Splines <37160523+Splines@users.noreply.github.com>
2024-12-28 07:18:32 -08:00

175 lines
5.2 KiB
YAML

# This file determines the default configuration for how manim is
# run, including names for directories it will write to, default
# parameters for various classes, style choices, etc. To customize
# your own, create a custom_config.yml file in whatever directory
# you are running manim. For 3blue1brown, for instance, mind is
# here: https://github.com/3b1b/videos/blob/master/custom_config.yml
# Alternatively, you can create it wherever you like, and on running
# manim, pass in `--config_file /path/to/custom/config/file.yml`
directories:
# Set this to true if you want the path to video files
# to match the directory structure of the path to the
# source code generating that video
mirror_module_path: False
# Manim may write to and read from the file system, e.g.
# to render videos and to look for svg/png assets. This
# will specify where those assets live, with a base directory,
# and various subdirectory names within it
base: ""
subdirs:
# Where should manim output video and image files?
output: "videos"
# If you want to use images, manim will look to these folders to find them
raster_images: "raster_images"
vector_images: "vector_images"
# If you want to use sounds, manim will look here to find it.
sounds: "sounds"
# Place for other forms of data relevant to any projects, like csv's
data: "data"
# When downloading, say an image, where will it go?
downloads: "downloads"
# For certain object types, especially Tex and Text, manim will save information
# to file to prevent the need to re-compute, e.g. recompiling the latex. By default,
# it stores this saved data to whatever directory appdirs.user_cache_dir("manim") returns,
# but here a user can specify a different cache location
cache: ""
window:
# The position of window on screen. UR -> Upper Right, and likewise DL -> Down and Left,
# UO would be upper middle, etc.
position_string: UR
# If using multiple monitors, which one should show the window
monitor_index: 0
# If not full screen, the default to give it half the screen width
full_screen: False
# Other optional specifications that override the above include:
# position: (500, 500) # Specific position, in pixel coordinates, for upper right corner
# size: (1920, 1080) # Specific size, in pixels
camera:
resolution: (1920, 1080)
background_color: "#333333"
fps: 30
background_opacity: 1.0
file_writer:
# What command to use for ffmpeg
ffmpeg_bin: "ffmpeg"
# Parameters to pass into ffmpeg
video_codec: "libx264"
pixel_format: "yuv420p"
saturation: 1.0
gamma: 1.0
# Most of the scene configuration will come from CLI arguments,
# but defaults can be set here
scene:
show_animation_progress: False
leave_progress_bars: False
# When skipping animations, should a single frame be rendered
# at the end of each play call?
preview_while_skipping: True
# How long does a scene pause on Scene.wait calls
default_wait_time: 1.0
vmobject:
default_stroke_width: 4.0
tex:
# See tex_templates.yml
template: "default"
text:
font: "Consolas"
alignment: "LEFT"
embed:
exception_mode: "Verbose"
autoreload: False
resolution_options:
# When the user passes in -l, -m, --hd or --uhd, these are the corresponding
# resolutions
low: (854, 480)
med: (1280, 720)
high: (1920, 1080)
4k: (3840, 2160)
sizes:
# This determines the scale of the manim coordinate system with respect to
# the viewing frame
frame_height: 8.0
# These determine the constants SMALL_BUFF, MED_SMALL_BUFF, etc., useful
# for nudging things around and having default spacing values
small_buff: 0.1
med_small_buff: 0.25
med_large_buff: 0.5
large_buff: 1.0
# Default buffers used in Mobject.next_to or Mobject.to_edge
default_mobject_to_edge_buff: 0.5
default_mobject_to_mobject_buff: 0.25
key_bindings:
pan_3d: "d"
pan: "f"
reset: "r"
quit: "q" # Together with command
select: "s"
unselect: "u"
grab: "g"
x_grab: "h"
y_grab: "v"
resize: "t"
color: "c"
information: "i"
cursor: "k"
colors:
blue_e: "#1C758A"
blue_d: "#29ABCA"
blue_c: "#58C4DD"
blue_b: "#9CDCEB"
blue_a: "#C7E9F1"
teal_e: "#49A88F"
teal_d: "#55C1A7"
teal_c: "#5CD0B3"
teal_b: "#76DDC0"
teal_a: "#ACEAD7"
green_e: "#699C52"
green_d: "#77B05D"
green_c: "#83C167"
green_b: "#A6CF8C"
green_a: "#C9E2AE"
yellow_e: "#E8C11C"
yellow_d: "#F4D345"
yellow_c: "#FFFF00"
yellow_b: "#FFEA94"
yellow_a: "#FFF1B6"
gold_e: "#C78D46"
gold_d: "#E1A158"
gold_c: "#F0AC5F"
gold_b: "#F9B775"
gold_a: "#F7C797"
red_e: "#CF5044"
red_d: "#E65A4C"
red_c: "#FC6255"
red_b: "#FF8080"
red_a: "#F7A1A3"
maroon_e: "#94424F"
maroon_d: "#A24D61"
maroon_c: "#C55F73"
maroon_b: "#EC92AB"
maroon_a: "#ECABC1"
purple_e: "#644172"
purple_d: "#715582"
purple_c: "#9A72AC"
purple_b: "#B189C6"
purple_a: "#CAA3E8"
grey_e: "#222222"
grey_d: "#444444"
grey_c: "#888888"
grey_b: "#BBBBBB"
grey_a: "#DDDDDD"
white: "#FFFFFF"
black: "#000000"
grey_brown: "#736357"
dark_brown: "#8B4513"
light_brown: "#CD853F"
pink: "#D147BD"
light_pink: "#DC75CD"
green_screen: "#00FF00"
orange: "#FF862F"
# Can be DEBUG / INFO / WARNING / ERROR / CRITICAL
log_level: "INFO"
universal_import_line: "from manimlib import *"
ignore_manimlib_modules_on_reload: True