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Change STROKE_WIDTH_CONVERSION width back to older value
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@ -15,7 +15,7 @@ out vec4 v_joint_product;
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out float v_stroke_width;
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out vec4 v_color;
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const float STROKE_WIDTH_CONVERSION = 0.015;
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const float STROKE_WIDTH_CONVERSION = 0.01;
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void main(){
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verts = point;
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