2020-02-03 10:52:39 -08:00
|
|
|
#version 330
|
|
|
|
|
2020-02-05 14:45:42 -08:00
|
|
|
in vec3 point;
|
2020-02-03 10:52:39 -08:00
|
|
|
in vec4 color;
|
2020-05-31 17:02:05 -07:00
|
|
|
in float fill_all; // Either 0 or 1
|
2020-02-03 10:52:39 -08:00
|
|
|
|
2020-02-16 10:53:16 -08:00
|
|
|
out vec3 bp; // Bezier control point
|
2020-02-03 10:52:39 -08:00
|
|
|
out vec4 v_color;
|
2020-02-07 09:31:57 -08:00
|
|
|
out float v_fill_all;
|
2020-02-03 10:52:39 -08:00
|
|
|
|
2020-02-16 10:53:16 -08:00
|
|
|
#INSERT rotate_point_for_frame.glsl
|
|
|
|
|
2020-02-03 10:52:39 -08:00
|
|
|
void main(){
|
2020-02-16 10:53:16 -08:00
|
|
|
bp = rotate_point_for_frame(point);
|
2020-02-03 10:52:39 -08:00
|
|
|
v_color = color;
|
2020-02-07 09:31:57 -08:00
|
|
|
v_fill_all = fill_all;
|
2020-02-03 10:52:39 -08:00
|
|
|
}
|