3b1b-manim/manimlib/shaders/quadratic_bezier_fill_vert.glsl

17 lines
300 B
Text
Raw Normal View History

2020-02-03 10:52:39 -08:00
#version 330
in vec3 point;
2020-02-03 10:52:39 -08:00
in vec4 color;
in float fill_all; // Either 0 or 1
2020-02-03 10:52:39 -08:00
out vec3 bp; // Bezier control point
2020-02-03 10:52:39 -08:00
out vec4 v_color;
out float v_fill_all;
2020-02-03 10:52:39 -08:00
#INSERT rotate_point_for_frame.glsl
2020-02-03 10:52:39 -08:00
void main(){
bp = rotate_point_for_frame(point);
2020-02-03 10:52:39 -08:00
v_color = color;
v_fill_all = fill_all;
2020-02-03 10:52:39 -08:00
}