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image_frag.glsl
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Implemented ImageMobject with shaders
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2020-02-13 10:39:26 -08:00 |
image_vert.glsl
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Prep quadratic bezier shaders to work in 3d
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2020-02-16 10:53:16 -08:00 |
quadratic_bezier_distance.glsl
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Small cleanups to the shader files
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2020-05-31 17:31:03 -07:00 |
quadratic_bezier_fill_frag.glsl
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Small cleanups to the shader files
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2020-05-31 17:31:03 -07:00 |
quadratic_bezier_fill_geom.glsl
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Small cleanups to the shader files
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2020-05-31 17:31:03 -07:00 |
quadratic_bezier_fill_vert.glsl
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Fixed the random-dimples-on-zeros bug while fixing up the fill shaders
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2020-05-31 17:02:05 -07:00 |
quadratic_bezier_geometry_functions.glsl
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Fixed the random-dimples-on-zeros bug while fixing up the fill shaders
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2020-05-31 17:02:05 -07:00 |
quadratic_bezier_stroke_frag.glsl
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Small cleanups to the shader files
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2020-05-31 17:31:03 -07:00 |
quadratic_bezier_stroke_geom.glsl
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Prep quadratic bezier shaders to work in 3d
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2020-02-16 10:53:16 -08:00 |
quadratic_bezier_stroke_vert.glsl
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Prep quadratic bezier shaders to work in 3d
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2020-02-16 10:53:16 -08:00 |
rotate_point_for_frame.glsl
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Prep quadratic bezier shaders to work in 3d
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2020-02-16 10:53:16 -08:00 |
scale_and_shift_point_for_frame.glsl
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Small cleanups to the shader files
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2020-05-31 17:31:03 -07:00 |
simple_vert.glsl
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Implemented ImageMobject with shaders
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2020-02-13 10:39:26 -08:00 |